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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Giving vehicles secondary weapons.

Author Topic: Giving vehicles secondary weapons. (7 messages, Page 1 of 1)
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Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 01:36 PM    Msg. 1 of 7       
To do so, say, with a phantom, how would i be able to make a different projectile fire out of the side cannons?

Would I have to import it into gmax and make markers and export them as weapons operable by the driver, and set the triggers and projectiles in guerilla?

...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 16, 2008 01:39 PM    Msg. 2 of 7       
You can only have 1 weapon per vehicle. You could use object attach though, to put the side turrets on.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 01:59 PM    Msg. 3 of 7       
but like with the pelican, scarab, etc.

They have secondary weapons.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jul 16, 2008 02:01 PM    Msg. 4 of 7       
Quote: --- Original message by: Officer egg
but like with the pelican, scarab, etc.

They have secondary weapons.

It's a second trigger, weapons and triggers are different.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 02:02 PM    Msg. 5 of 7       
Right.

That is what I mean.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 16, 2008 02:03 PM    Msg. 6 of 7       
Quote: --- Original message by: Officer egg
Right.

That is what I mean.


well on the weapon tag the vehicle is using, add the other trigger


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 02:12 PM    Msg. 7 of 7       
Ah, I think I got it.

 

 
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