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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »vehicles

Author Topic: vehicles (2 messages, Page 1 of 1)
Moderators: Dennis

unsealedbob3
Joined: May 20, 2008

you take my biskets i'll kill you... i will


Posted: Jul 9, 2008 05:50 PM    Msg. 1 of 2       
im looking for a FULL tut on making custom vehicles i did look on halomaps and could not find one

thank you


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 9, 2008 06:38 PM    Msg. 2 of 2       
Currently, there isn't one out, but you should be able to figure it out.

THOROUGHLY BRIEF TUTORIAL:
Make the model for your vehicle. After done, just use the GBXModel Importer to import say, a ghost model, nodes and markers. Then, with the markers, the blue spheres, move them onto your model for where they should go, aka, #driver goes to where you want the driver seat to go, primary trigger to where you should shoot(though in both my throughly bad vehicles, I couldn't make them shoot...), and yeah. Animations, there is a tutorial on halomaps for them. Then, save, compile, mm. Open guerilla, open ghost_mp.vehicle, save as (vehiclename).vehicle, then inside the .vehicle tag, edit the model, collision, and animations to your custom ones, then that should be it? Put it in Sapien, change globals.globals and compile a map to test. =DDD.

VERY VERY confusing, but you might be able to get it?

=D

 

 
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