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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »animation exporting

Author Topic: animation exporting (3 messages, Page 1 of 1)
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Da Moose
Joined: Jan 6, 2008

"We've got the Holy Hand Grenade of Antioch"


Posted: Jun 16, 2008 12:34 AM    Msg. 1 of 3       
If you are exporting something with the halo animations exporter, can it be textured? If it cannot be how do you delete your textures? I'm using 3ds max 7. Also do you replace the node list checkstrum of your model with the one of the model whose nodes you used?

Any help is appreciated, thanks.


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Jun 16, 2008 04:42 AM    Msg. 2 of 3       
Quote: --- Original message by: Da Moose
If you are exporting something with the halo animations exporter, can it be textured?


yes

Quote: Also do you replace the node list checkstrum of your model with the one of the model whose nodes you used?


This dependes on what type of model you are making ie animated scenery or weapon

if you are making a scenery you just make a new animation file

if is a weapon or vehicle to pays to use the same nodes as the model you used so you can use the animation importer or you can just make a whole new animatio file.


I hope this was helpfull


Da Moose
Joined: Jan 6, 2008

"We've got the Holy Hand Grenade of Antioch"


Posted: Jun 16, 2008 01:17 PM    Msg. 3 of 3       
Ok, this was useful but tool is still giving me an error, it is:
>tool animations weapons\warthog_turret\fp
couldn't read map file './tool.beta.map'
### first-person idle.jma
EAX: 0x0000001D
EBX: 0x0015F273
ECX: 0x7FFFFFFE
EDX: 0x019F3CBB
EDI: 0x00607A6A
ESI: 0x0012EE3C
EBP: 0x012EE88
ESP: 0x012EDFC
EIP: 0x005F6358, 80 38 00 74 ?????
0012F0B8 ?????
EXCEPTION_ACCESS_VIOLATION
### ERROR THE NODE '
EXCEPTION <that's all I know!>

Anyone know what this means?

 

 
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