
gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 8, 2008 10:58 AM
Msg. 1 of 5
ive been looking for the solution for the past 3 weeks to find why my bipeds are all messed up when ingame i even tested animations they were fine i even used mcs bones they didnt go so well on other bipeds so i used my original bones and animations of MC fitted well but ingame it shows vertices flying everywhere and Cant even find the frickin cause and solution! Proof 
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jun 9, 2008 11:30 AM
Msg. 2 of 5
Skin's vertex weights must be all screwed up. When skinning a mesh, set up the envelopes, and then fine tune each vertice's weight to it's 1 or 2 bones
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 9, 2008 08:58 PM
Msg. 3 of 5
thx bobysoon, ur the best!
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jun 10, 2008 10:34 AM
Msg. 4 of 5
Aw, shucks :}
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arkaman
Joined: Nov 22, 2007
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Posted: Jun 11, 2008 03:01 PM
Msg. 5 of 5
real games riggers must be payed a load of money because there job sucks so much.
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