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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »i demand help...

Author Topic: i demand help... (3 messages, Page 1 of 1)
Moderators: Dennis

Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 6, 2008 09:01 PM    Msg. 1 of 3       
i have used tons of tutorials. i am using gmax and chimp to export it. under export halo structure it says jms file and listener window. witch one do i click.

and after that i go into sapien right? how do i get it in there? ive used many tutorails. its very confusing.. please help me.... i am just a inisemt young teenage male... please...i..i.. beg of you


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 6, 2008 09:54 PM    Msg. 2 of 3       
thank you so much ive been haveing lots of trouble. sry denis for double posting!


actually, for the sake of not make anyother post. How big is master cheif. what i mean by this is how many units by how many units is it to have a box around him. i need the preportions so i know my level is not to small. because i would be really sad if my building turned out so small that you have to crouch to move inside it. thank you..

Edited by Ro0ster on May 6, 2008 at 10:53 PM


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: May 10, 2008 05:18 AM    Msg. 3 of 3       
You can use one of the GBXmodel importer scripts (they can be found on this site I think) to import the cyborg.gbxmodel tag into 3ds Max or GMAX to use as a reference model. I sugest you uncheck the boxes that relate to importing nodes and markers and vertex weights (these slow it down alot and you don't need them for a reference model.)

In 3ds Max (probably GMAX too) there is a scale tool which allows you to resize your map, just use that tool until your map seems sized correctly against the spartan model.

Also if anyone reading this knows how to make the animation importer script (made be the same person I think) work in 3ds Max 5 please PM me.
Edited by Rhydgaled Publications on May 10, 2008 at 05:20 AM

 

 
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