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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »exception error

Author Topic: exception error (3 messages, Page 1 of 1)
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delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Apr 21, 2008 12:30 PM    Msg. 1 of 3       
I keep getting this exception error in E3pOPC and I don't know if it's because I'm not using the original sapien or what. It happens every time I spawn ai, its fine when i don't look at the ai but when i do E3pOPC closes.Here is the debug.txt (I am using Version 2 of E3pOPC)

04.20.08 21:11:44  E3pO Sap. 01.01.00.0609 ----------------------------------------------
04.20.08 21:11:44 reference function: _write_to_error_file
04.20.08 21:11:44 reference address: 401b13
04.20.08 21:11:44 Couldn't read map file './a_e3pobeta.map'
04.20.08 21:11:47 CreateDevice succeeded with refresh rate = 0
04.20.08 21:11:49 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
04.20.08 21:11:50 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.20.08 21:11:52 Increasing sound decompression buffer size to 1048576 bytes
04.20.08 21:24:37 local player 0, weapon (0x0), deleted unexpectedly
04.20.08 21:26:09 EAX: 0xFFFFFFFE
04.20.08 21:26:10 EBX: 0x40018201
04.20.08 21:26:10 ECX: 0x0013E448
04.20.08 21:26:10 EDX: 0x000002CC
04.20.08 21:26:10 EDI: 0x0013E448
04.20.08 21:26:10 ESI: 0x00000000
04.20.08 21:26:10 EBP: 0x0013E320
04.20.08 21:26:10 ESP: 0x0013E310
04.20.08 21:26:10 EIP: 0x7C90EB94, C3 8D A4 24 ?????
04.20.08 21:26:10 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 21, 2008 04:07 PM    Msg. 2 of 3       
Tool Error Fix chart by Matooba
http://www.moddercentral.com/phpBB3/viewtopic.php?f=6&p=88
Quote: ERROR:
EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS

SOLUTION: If you have AI in the map, this is their way of telling you..
you gave them birth defects. Fix by deleting the entire AI ecounter
before saving the scenario. Then re-make the AI tags

Or, add functions to whichever tags might be causing the problem, so all 4 functions can be indexed


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Apr 21, 2008 10:43 PM    Msg. 3 of 3       
well i deleted the ai, then re made them, but it still crashes, could it be because of command lists? the only one im using is make one elite do the uplink_station animation when it spawns, but it doesnt even show up before it crashes.

 

 
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