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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Quick question: altering AI bipeds

Author Topic: Quick question: altering AI bipeds (3 messages, Page 1 of 1)
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Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Apr 21, 2008 09:51 AM    Msg. 1 of 3       
Just a quick question. I want to make an alternate spartan AI with a different armor color (so I can have two different AI teams with spartan AI and tell them apart easily). Can I simply change the biped in Guerilla to a different spartan biped with another color or is it much more complicated than that?


Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Apr 21, 2008 12:44 PM    Msg. 2 of 3       
Eh, perhaps I'll use the shiny masterchief biped tags.
Edit: Actually, I randomly discovered some black_cyborg.biped tags in my characters\cyborg folder. Must have ripped them unknowingly from somwhere. 0_0
Edited by Dusinator on Apr 21, 2008 at 12:56 PM
Edit again:
RATS. When I did the 'shiny new armor update for Masterchief' thing, I messed up and Sapien keeps crashing about four seconds in. The debug.txt comfirms this... can someone remind me what the original text was for the shaders area in the characters\cyborg\cyborg.gbxmodel? Thanks.
Edited by Dusinator on Apr 21, 2008 at 01:01 PM


Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Apr 21, 2008 02:16 PM    Msg. 3 of 3       
Edit: ok, so I made the change from cyborg.biped to black_cyborg.biped (or something like that), only the new biped is not a black masterchief - it's still the same green color. I checked and in guerilla the color section is right for a black biped... help?
Edited by Dusinator on Apr 21, 2008 at 07:05 PM

 

 
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