
goku
Joined: Aug 12, 2007
|
Posted: Apr 11, 2008 03:07 PM
Msg. 1 of 6
Hi to all. I've tried to build or modify one of halo vehicles, but I'm staked at one point: compiling collision-geometry. It's a sort of human cargo (seat nodes from pelican).  All the other files were compiled sucessfully, exept collision-geometry. The Tool error msg is: C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry veh icles\warthcargo Couldn't read map file './toolbeta.map' ### collision-geometry.JMS ### warthcargo-collision.JMS ### ERROR couldn't update edge #311 (red). ### ERROR couldn't update edge #312 (red). ### ERROR couldn't update edge #311 (red). ### ERROR couldn't update edge #312 (red). ### ERROR couldn't update edge #237 (red). ### ERROR couldn't update edge #241 (red). ### ERROR couldn't update edge #241 (red). ### ERROR couldn't update edge #237 (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'collision-geometry' of node 'frame'. ### ERROR failed to import collision model 'vehicles\warthcargo\warthcargo'.
C:\Program Files\Microsoft Games\Halo Custom Edition> I exported .JMS to model dir, .JMA to animation dir, collision geometry.JMS to physics dir, the shaders are from warthog stuff. The nodes are linked as follows:  Can any1 who has more experience in halo vehicles, help me please? What I'm doing wrong here(some node stuff maybe)!?
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Apr 11, 2008 03:46 PM
Msg. 2 of 6
i don't know how to fix it, but nice man. I love it.
|
|
|

goku
Joined: Aug 12, 2007
|
Posted: Apr 11, 2008 04:37 PM
Msg. 3 of 6
I can model enything, but it's this node order stuff that makes things complicated. I'll like to model some Halo3 vehicles for haloCE, but first have to find the right way for them to be compiled!
|
|
|

Nugga117
Joined: Nov 14, 2005
|
Posted: Apr 11, 2008 04:41 PM
Msg. 4 of 6
where's the suspension system? 
|
|
|

goku
Joined: Aug 12, 2007
|
Posted: Apr 11, 2008 05:21 PM
Msg. 5 of 6
I think are the green nodes with name prefix frame!!!
|
|
|

goku
Joined: Aug 12, 2007
|
Posted: Apr 13, 2008 08:24 AM
Msg. 6 of 6
Everything is linked to the frame. For the warthcargo model folder: all the frame nodes are skined to the model and everything is linked to the main frame again. What am I missing?...
|
|
|