
xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Apr 1, 2008 02:36 AM
Msg. 1 of 4
Thanks for that April Fools Dennis lol. Ok on to my question, does anybody know how to remove the lines of smoke the sniper projectile leaves after shooting it, what do I have to do in Guerrilla? I'm planning on doing a custom map without the snipers projectile smoke ( 'cuase ppl can see your sniping spot or were you shot from...UNFAIR ISN'T IT?) Thanks
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 1, 2008 06:01 AM
Msg. 2 of 4
No, it is fair. But anyhow, the projectile has a contrail attachment. Delete it, and it'll have no trail. I don't think anyone would want to play that, though I think you just need to learn how to use cover, bud ;)
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 1, 2008 01:20 PM
Msg. 3 of 4
It is. I'd open both projectiles, select the sniper contrail, click Duplicate, and copy the plasma contrail over the new 2nd sniper contrail. Might be able to merge them into 1 contrail, too. Not sure
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 1, 2008 02:39 PM
Msg. 4 of 4
Quote: --- Original message by: xXDRAGONXx I'm planning on doing a custom map without the snipers projectile smoke ( 'cuase ppl can see your sniping spot or were you shot from...UNFAIR ISN'T IT?) Thanks So your saying you want teh sniperers to be invisible so they instantly win?.. they can kill people with one shot, so you need the smoke.. yes, I agree it shouldnt be as vibrant as it is, but it is needed, because its unfair to everyone else that they get killed without warning. just make its visiblity 0.5
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