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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Is it possible to add ai in multiplayer maps?

Author Topic: Is it possible to add ai in multiplayer maps? (9 messages, Page 1 of 1)
Moderators: Dennis

tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 26, 2008 06:11 PM    Msg. 1 of 9       
Is it possible to add ai in multiplayer maps?


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Mar 26, 2008 06:18 PM    Msg. 2 of 9       
http://www.youtube.com/watch?v=dCXlEffP878

Like that? They don't sync though.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 26, 2008 06:26 PM    Msg. 3 of 9       
ya and ive think i already know this but i want to make sure what do you mean sync? (good song on the link!!! "Through Fire and Flame")


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 26, 2008 06:27 PM    Msg. 4 of 9       
Yes, you can add AI to multiplayer maps and like DZ said they won't sync meaning if you see an AI standing there and you are shooting at it your teammate or other player will see you shooting at nothing. If that makes sense.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 26, 2008 06:31 PM    Msg. 5 of 9       
Thats what I thought and i just want to test my map with other bipeds fighting (plus i might try to make my own sp map)... So how do you do...it?


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Mar 26, 2008 06:34 PM    Msg. 6 of 9       
Add actor varients, encounters and squads, place starting points, give a test run and your good.

If you would like an example of a map with AI, PM me.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 26, 2008 06:45 PM    Msg. 7 of 9       
k i sent you a pm and thanks for everything dude your awesome!

sorry to bother you again but i need the tags for it

or i need atleast the following tags...you don't have to get em to me if you want to

vehicles\pelican\dpelican.vehicle
vehicles\trans_hog\trans_hog.vehicle
levels\a10\devices\doors\door airlock\door airlock.device_machine
characters\marine_armored\marine_armored assault rifle.actor_variant
characters\marine_armored\marine_armored shotgun major.actor_variant
characters\marine_armored\marine_armored assault rifle major.actor_variant
characters\crewman\crewman security pistol.actor_variant
characters\elite\elite minor\elite minor plasma rifle.actor_variant
characters\elite\elite major\elite major plasma rifle.actor_variant
characters\elite\elite commander\elite commander energy sword.actor_variant
characters\grunt\grunt minor needler.actor_variant
characters\grunt\grunt minor plasma pistol.actor_variant
characters\grunt\grunt specops fuel rod.actor_variant
characters\grunt\grunt specops needler.actor_variant
characters\hunter\hunter major beam.actor_variant
characters\hunter\hunter.actor_variant
characters\odst\odst battle rifle.actor_variant
levels\test\dangercanyon\dc_remod.unicode_string_list
Edited by tufferred on Mar 26, 2008 at 07:40 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 27, 2008 08:26 PM    Msg. 8 of 9       
^Make sure you give credit or take no credit.^


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Mar 27, 2008 08:31 PM    Msg. 9 of 9       
The last two files "dpelican" and "dc_rmod.unicode_string_list" are in the map. DPelican is a modified Pelican.

 

 
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