
tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Mar 25, 2008 07:24 PM
Msg. 1 of 8
How do you add weather to a map? Like I want it raining.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 25, 2008 07:37 PM
Msg. 2 of 8
make portals, then in sapien, move the view so your in the portal, and in bsp settings set it to have the rain particle effect. i could be totally wrong about this though
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Mar 25, 2008 07:44 PM
Msg. 3 of 8
Ummmm...WHAT? What are portals?
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xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Mar 26, 2008 02:17 AM
Msg. 4 of 8
They are imaginary planes, while creating your map in gmax/3ds you can make them there, I haven't experimented with any of it so I don't know much about it.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 26, 2008 02:19 AM
Msg. 5 of 8
Quote: --- Original message by: Donut make portals, then in sapien, move the view so your in the portal, and in bsp settings set it to have the rain particle effect. i could be totally wrong about this though Cant you in sapien just add a particle effect? Without making portals?
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Nugga117
Joined: Nov 14, 2005
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Posted: Mar 26, 2008 07:01 AM
Msg. 6 of 8
Quote: --- Original message by: Rm860Quote: --- Original message by: Donut make portals, then in sapien, move the view so your in the portal, and in bsp settings set it to have the rain particle effect. i could be totally wrong about this though Cant you in sapien just add a particle effect? Without making portals? Yes. However if there are interior sections to the map (take Sidewinder for example), you would want to make those areas a different portal so that you don't get the leaky roof syndrome.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 26, 2008 02:28 PM
Msg. 7 of 8
ok thats what i thought.
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Nugga117
Joined: Nov 14, 2005
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Posted: Mar 26, 2008 02:35 PM
Msg. 8 of 8
Quote: --- Original message by: ILLEGALLcheatsMAN Particles drain the FPS though. Designing a har Particles don't drain the FPS as much as you might think. Go into Coldsnap, note your FPS, then do the code "weather 0" and take of the fps then.
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