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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Advantages/disadvantages of scenery over map geometry

Author Topic: Advantages/disadvantages of scenery over map geometry (5 messages, Page 1 of 1)
Moderators: Dennis

Mr Gruntsworthy
Joined: Jan 9, 2007

*skweak*


Posted: Mar 24, 2008 08:27 PM    Msg. 1 of 5       
I'm making a map that will have many buildings and shacks. Now, it'll be easier for me to add the few types of buildings as scenery items rather than geometry (because I need multiple instances of them). Apparently however this causes lag, or something? They are stationary buildings, and i'm estimating a total of 30 buildings of 4 different types.

So, do the pros outweigh the cons as to making these scenery items rather than part of the map geometry?

Pros/Cons much appreciated.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 24, 2008 08:44 PM    Msg. 2 of 5       
Quote: --- Original message by: Mr Gruntsworthy
I'm making a map that will have many buildings and shacks. Now, it'll be easier for me to add the few types of buildings as scenery items rather than geometry (because I need multiple instances of them). Apparently however this causes lag, or something? They are stationary buildings, and i'm estimating a total of 30 buildings of 4 different types.

So, do the pros outweigh the cons as to making these scenery items rather than part of the map geometry?

Pros/Cons much appreciated.
Pros- much simpler to add into the map

Cons- it will lag like hell on most computers especially with that many scenery objects

I suggest you add them into the geometry of the map.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Mar 24, 2008 09:41 PM    Msg. 3 of 5       
buildings and bases should always be BSP, there really isnt' an advantage for bases and bulidings for scenery. BSP is always better.

Also placement of spawns, weapons, ect on scenery is a pain in the butt.


Mr Gruntsworthy
Joined: Jan 9, 2007

*skweak*


Posted: Mar 24, 2008 09:46 PM    Msg. 4 of 5       
I guess i could do most of the simple buildings (the ones that aren't accessible and are relatively simple in geometry) by extruding faces to look like simple rectangular shacks and just texture them from there.


Well, this is what betas are for :p


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Mar 25, 2008 01:49 AM    Msg. 5 of 5       
You mean building the structures out of the BSP? For more complex stuff it's best to model then entire building and then attatch to the BSP, i would not build it out of the bsp unless it's super super simple. But i take it you are going to do more advanced stuff.

 

 
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