
ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 23, 2008 10:32 PM
Msg. 1 of 6
Ok so I am making a map(can't say what map) and am having a problem with it closing on me. Here is the debug.txt 03.23.08 19:24:22 E3pO Sap. 01.01.00.0609 ---------------------------------------------- 03.23.08 19:24:22 reference function: _write_to_error_file 03.23.08 19:24:22 reference address: 401b13 03.23.08 19:24:22 Couldn't read map file './a_e3pobeta.map' 03.23.08 19:24:22 CreateDevice succeeded with refresh rate = 0 03.23.08 19:24:23 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 03.23.08 19:24:24 Increasing sound decompression buffer size to 1048576 bytes 03.23.08 19:24:25 meter element 0 for weapons\dual smgs\master rounds is not valid 03.23.08 19:24:29 meter element 0 for weapons\battle rifle\master rounds is not valid 03.23.08 19:24:56 WARNING: 1 clusters in structure_bsp levels\test\secret\secret have no background sound or sound environment. 03.23.08 19:24:57 local player 0, weapon (0x0), deleted unexpectedly 03.23.08 19:25:04 EAX: 0xFFFFFFFE 03.23.08 19:25:04 EBX: 0x11B00E01 03.23.08 19:25:04 ECX: 0x0012E830 03.23.08 19:25:04 EDX: 0x000002CC 03.23.08 19:25:04 EDI: 0x0012E830 03.23.08 19:25:04 ESI: 0x00000000 03.23.08 19:25:04 EBP: 0x0012E708 03.23.08 19:25:04 ESP: 0x0012E6F8 03.23.08 19:25:04 EIP: 0x7C90EB94, C3 8D A4 24 ????? 03.23.08 19:25:04 EXCEPTION halt in \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_shaders_vshader9.c,#329: index >=0 && index < NUMBER_OF_VERTEX_SHADERS Anyone know how to fix this? Edited by H4Z4RD on Mar 23, 2008 at 10:34 PM
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 24, 2008 09:45 PM
Msg. 2 of 6
So have you fixed it yet Da Pimp Pope?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Mar 24, 2008 10:09 PM
Msg. 3 of 6
I'm guessing the map has too many shaders? o_O
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 24, 2008 10:26 PM
Msg. 4 of 6
Quote: --- Original message by: DarkZealot I'm guessing the map has too many shaders? o_O I don't think there is a limit to the shaders, but if so that would be pretty stupid.
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Mar 24, 2008 11:29 PM
Msg. 5 of 6
try taking out the smg's and the battle rifles and see if that works
if it does atleast you'll know where the error's coming from.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 24, 2008 11:50 PM
Msg. 6 of 6
Quote: --- Original message by: ILLEGALLcheatsMAN I think you have too many verts. or did you already run the map in sapien once? This looks like a lightmap error. The thing is we were trying to open it in Sapien and thats how it got the problem. When we try to look around to see the BSP it closs, So thats why I posted the debug.txt. Nugget said that the weapons don't matter.
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