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Author Topic: Animation Importer (3ds Max 5 Error) (3 messages, Page 1 of 1)
Moderators: Dennis

Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Mar 23, 2008 10:44 AM    Msg. 1 of 3       
When I try to use the animation importer max script in my 3ds max (version 5) I get an error.

In the title bar of the error it says
MAXScript Rollout Handler Exception
and in the main part of the error it says


- Unknown property: "count" in $Bone:bip01 pelvis @ [1.264210,-0.125945,37.951801]


or somthing like that anyway. Can anyone tell me how to make it work please.

EDIT: I also have GMAX and it appears to work fine there but I don't know how to export things from GMAX
Edited by Rhydgaled Publications on Mar 23, 2008 at 10:47 AM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 23, 2008 10:46 PM    Msg. 2 of 3       
you should not have to texture the bones
bones are nodes. the only difference is that in max they are constrained to each other. thats it. they shouldn't have to be textured


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Mar 25, 2008 12:13 PM    Msg. 3 of 3       
Texturing bones? I'm pretty sure I had the bones untextured in both 3ds Max and GMAX, and the animation importer script worked fine in GMAX but not 3ds Max. Texturing bones sounds like somthing that might be needed to export animations but at the momment I am trying to import them.

I used the gbx model importer script to get the HALO 3 Spartan model into 3ds Max and now I am trying to import the animations onto the bones with the animation importer script.

EDIT: I have uploaded an image of the error http://img90.imageshack.us/img90/9660/3dsmax5animationimporteqd5.png

EDIT 2: I also was wondering, is there a way to change the spartan's colour in 3ds Max from the white of the bitmap to whatever colour you want like the multi-purpose map does in-game.
Edited by Rhydgaled Publications on Apr 8, 2008 at 10:27 AM

 

 
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