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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »shader error on tool.exe structure levels\test\tutorial tutorial

Author Topic: shader error on tool.exe structure levels\test\tutorial tutorial (3 messages, Page 1 of 1)
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tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 11, 2008 06:23 PM    Msg. 1 of 3       
Hi! When I try to do tool.exe structure levels\test\tutorial tutorial it says

C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t
est\tutorial tutorial
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'example_tutorial_ground:standar':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 1
some shaders were not defined

what do I do I am getting really mad about this! Any help?

I think that it's saying the above because of the ground or something because i just made it so the ground is just the same as the sky. It doesn't come up with that but now it comes up with

C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t
est\tutorial tutorial
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
### ERROR vertex #0 has a bad point.
### ERROR failed to import collision bsp.

any help?
Edited by tufferred on Mar 11, 2008 at 06:42 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 11, 2008 08:12 PM    Msg. 2 of 3       
Click 1 for shader_environment


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Mar 11, 2008 10:44 PM    Msg. 3 of 3       
i did and after i try recompiling or whatever it just goes back to the shader error it just repeats i think it would be because of the :standard part after the bitmap name but i don't know how to edit 3dsmax9.

Can i even use 3dsmax9 to do this? I use the .jms_exporter script to export the map.

 

 
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