
tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Mar 11, 2008 06:23 PM
Msg. 1 of 3
Hi! When I try to do tool.exe structure levels\test\tutorial tutorial it says
C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t est\tutorial tutorial Couldn't read map file './toolbeta.map' building intermediate geometry... choose a type for the shader 'example_tutorial_ground:standar': 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_glass 8. shader_transparent_meter 9. shader_transparent_plasma choice (1-9): 1 some shaders were not defined
what do I do I am getting really mad about this! Any help?
I think that it's saying the above because of the ground or something because i just made it so the ground is just the same as the sky. It doesn't come up with that but now it comes up with
C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t est\tutorial tutorial Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... ### ERROR vertex #0 has a bad point. ### ERROR failed to import collision bsp.
any help? Edited by tufferred on Mar 11, 2008 at 06:42 PM
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Mar 11, 2008 10:44 PM
Msg. 3 of 3
i did and after i try recompiling or whatever it just goes back to the shader error it just repeats i think it would be because of the :standard part after the bitmap name but i don't know how to edit 3dsmax9.
Can i even use 3dsmax9 to do this? I use the .jms_exporter script to export the map.
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