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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »notes section not included in my a50 mod for some reason please read

Author Topic: notes section not included in my a50 mod for some reason please read (6 messages, Page 1 of 1)
Moderators: Dennis

someone not important
Joined: Sep 2, 2007


Posted: Mar 2, 2008 12:07 AM    Msg. 1 of 6       
For some reason, dennis didnt post my file notes on the download page for my a50 modified map. Below is what should have been included(or just open the readme)

Name: Someone not importiant
Map name: Modified A50(truth and reconcilliation) Single player level
Description: A modified a50

Notes:

Modded:
*covenant dropships are now phantoms
*specops pelican instead of regualr
*additional scenery
*you and the other marines are now ODST's, and since the marines have shields, they're so good I get insanely frustrated when
only one of them dies!
*new weapons
*you can now use the energy swords the gold elites carry(not the camo elites)


Bugs:
you need dev enabled to get past these

*The pelican dropping you off has no idea how high it is, so you get dropped off about 10 meters higher than you should have.
enable no fall dammage to bypass this
*when a covenant dropship is supposed to drop off troops by the gravity lift, it drops them off on a cliffside instead.
enable flycam and teleport to a cliff where 4 grunts are standing. this is where they were released. kill them to advance.
*this doesn't really matter, but when the dropships fly away they ALWAYS fly into walls and crash everywhere.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 2, 2008 05:42 AM    Msg. 2 of 6       
Those bugs are easy to fix. I first started the map and died from getting out of the pelican :|


Somone77
Joined: Aug 25, 2007


Posted: Mar 2, 2008 09:50 AM    Msg. 3 of 6       
thats cus it takes a lot of scripting.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 2, 2008 11:33 AM    Msg. 4 of 6       
You have to use the original physics.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 2, 2008 10:39 PM    Msg. 5 of 6       
It doesn't take scripting to mod the campaign. It's almost like a MP map. Sorta.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 4, 2008 10:11 PM    Msg. 6 of 6       
Quote: --- Original message by: Masters1337
You have to use the original physics.

original physics? for what? the vehicles?

 

 
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