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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »2 questions about backpack scripts

Author Topic: 2 questions about backpack scripts (2 messages, Page 1 of 1)
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kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 24, 2008 10:01 AM    Msg. 1 of 2       
Quote: --- Original message by: Destroyer
1.) I've been attempting to add some weapons on the back pack script, I've copied the other scripts and that global thing at the front exactly but with the weapons i want in it, so i was just wondering if i needed to create a model for the permutation of the character with weapon on his back?

2.) if i got these http://hce.halomaps.org/index.cfm?fid=1198 would it mess up the back pack script at all?

1) you have to create new permutations, ghost.halomaps.org tutorial section should be able to help you (permutations are just mutiple .jms in the models folder, but the backpack script also uses regions, so get that tut off of there.)

2) they are just shaders, it wont distrupt it at all.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 24, 2008 10:13 AM    Msg. 2 of 2       
Quote: --- Original message by: Destroyer
right kill me but i can't find anything about permutations on the ghosts site

Quote: --- Original message by: kirby_422
1) you have to create new permutations, ghost.halomaps.org tutorial section should be able to help you (permutations are just mutiple .jms in the models folder, but the backpack script also uses regions, so get that tut off of there.)

 

 
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