
Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 3, 2008 08:06 PM
Msg. 71 of 105
It looks really nice. The only thing I might have considered would be to make the distance between the bases a big larger. I maybe mistaken but this looks to be about a third the size of BG. It looks to be a level for a very fast paced game. If that was the objective then it should do well.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 3, 2008 08:20 PM
Msg. 72 of 105
Have you figured out how to modify the ammo for the rocket launcher?
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 3, 2008 08:33 PM
Msg. 73 of 105
Yes, the map has symetrical gameplay. Quote: --- Original message by: Kiwi Have you figured out how to modify the ammo for the rocket launcher? Yes I have but the problem is. The engine only lets you pick up what is not loaded in the gun. Meaning if I make the rockets only have 2 rockets. And say you picked up the rockets before. The rockets respawn and you go to pick up the extra ammo. You can't because those 2 shots are loaded in the rockets. So you would have to drop that rocket for a different gun and pick up the new rockets. Which is an issue. An example of this is liek shotgun. You start with a shotgun it would normally have 24 shots in it. But when you run over another shotgun you only pick up 12 shots and the gun dissapears. So yea I can not make the rockets only have 2 shots in it.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 3, 2008 10:02 PM
Msg. 74 of 105
If only there were a way you can make it so there is more than 2 teams in slayer this map would be even better.
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roxas3785
Joined: Oct 9, 2007
everyone pack your bags the noobs are coming
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Posted: Mar 3, 2008 10:37 PM
Msg. 75 of 105
i think making the over sheild a active camo because of how small the map is
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 3, 2008 11:01 PM
Msg. 76 of 105
NVM Edited by H4Z4RD on Mar 3, 2008 at 11:37 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 3, 2008 11:06 PM
Msg. 77 of 105
Are you on crack? yes it dose
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 3, 2008 11:10 PM
Msg. 78 of 105
NVM Edited by H4Z4RD on Mar 3, 2008 at 11:36 PM
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Mar 3, 2008 11:12 PM
Msg. 79 of 105
Quote: --- Original message by: H4Z4RDQuote: --- Original message by: CLS_GRUNT Are you on crack? yes it dose Umm no it doesn't, it turns you the color of the ground below you. I know what I am talking about. Now to be on topic; I like how you made the layout, it reminds me of Halo 3. Its called disorting =/
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 3, 2008 11:32 PM
Msg. 80 of 105
Quote: --- Original message by: H4Z4RDQuote: --- Original message by: CLS_GRUNT Are you on crack? yes it dose Umm no it doesn't, it turns you the color of the ground below you. I know what I am talking about. Now to be on topic; I like how you made the layout, it reminds me of Halo 3. Ummm... yes it does, it's just your horrible graphics card. Why shouldn't they drop the rocket for another gun if it's empty? Kiwi says go for the two, personally.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 3, 2008 11:36 PM
Msg. 81 of 105
Quote: --- Original message by: Kiwi Ummm... yes it does, it's just your horrible graphics card. Nevermind my post, me and Cls_Grunt were fighting over it a few minutes ago and I retract my previous post.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 3, 2008 11:49 PM
Msg. 82 of 105
Kiwi has the same problem, but eh, it's retribution for the crappy FPS Kiwi tends to get.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 4, 2008 12:31 AM
Msg. 83 of 105
Quote: --- Original message by: Dennis It looks really nice. The only thing I might have considered would be to make the distance between the bases a big larger. I maybe mistaken but this looks to be about a third the size of BG. It looks to be a level for a very fast paced game. If that was the objective then it should do well. It does look really good. I just didnt like it becuase of the dyanimic sun, as me and cheatsman were saying. And I agree totally with you it does have aot of detail.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 4, 2008 08:52 PM
Msg. 84 of 105
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 4, 2008 10:41 PM
Msg. 85 of 105
This map looks awsome. I think it would be cool if you added the backpack weapons to make it feel more Halo 3-ish.
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Nugga117
Joined: Nov 14, 2005
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Posted: Mar 6, 2008 08:52 PM
Msg. 86 of 105
I don't like the floating ring.
Also, contact me if you want a change of cyborg shaders, I'm sick of the default ones.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Mar 6, 2008 09:38 PM
Msg. 87 of 105
Quote: --- Original message by: SilentChaosQuote: --- Original message by: il Duce Primo Well nothing is final. You can make tweeks to it however you want. Things will be taken into consideration. And right now the starting weapons are shotgun and pistol. <insert missing image here> beautiful map, i've been waiting for a good symmetrical map. kinda like blood gulch but way better on the eyes. Lol. Doesn't even look like gulch. If this was to relate to a halo map already in a halo game. It would have to be ascension.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 6, 2008 09:43 PM
Msg. 88 of 105
I so wanna make a trialer for this map. I have an sueome song for it.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 7, 2008 07:49 AM
Msg. 89 of 105
*looks at map Selentic made* Nah, he's talking about you.
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Tuptup
Joined: Jul 31, 2007
Woah! Havn't been here in ages.
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Posted: Mar 7, 2008 10:04 AM
Msg. 90 of 105
Three cheers for kiwi and duces map!
I don't really like the floating ring.
Edit: Nugga got there before me. Edited by Tuptup on Mar 7, 2008 at 10:04 AM
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Geo
Joined: Mar 2, 2007
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Posted: Mar 7, 2008 10:13 AM
Msg. 91 of 105
I know what hes made, nothing worth talking about. Hi KiDD... Edited by GeometricGeek on Mar 7, 2008 at 10:13 AM
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 7, 2008 03:18 PM
Msg. 92 of 105
Well i guess kid has released the map. And he has done the same to selentic's map, Competence. So they have been uploaded and yea. This is my first and probably last map. Unless the map does not get leaked it will still be worked on. It won't let me overwrite the file so yea. Sorry to everyone who likes the map. I guess now it's a failure.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 7, 2008 03:42 PM
Msg. 93 of 105
Quote: --- Original message by: LePeRkOnQuote: --- Original message by: Higuy I so wanna make a trialer for this map. I have an sueome song for it. But I can edit better than you. Let me do it. Higuy, you suck who the hell are you.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 8, 2008 08:48 PM
Msg. 94 of 105
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 8, 2008 11:52 PM
Msg. 95 of 105
1/3 of that was the credits...
It doesn't seem to have changed TOO much since the beta Kiwi saw.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Mar 9, 2008 12:00 AM
Msg. 96 of 105
Leperkon is NOT kid btw....
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 9, 2008 12:01 AM
Msg. 97 of 105
Quote: --- Original message by: corndogman939 Leperkon is NOT kid btw.... Please do not talk about kid. He does not need to be talked about.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Mar 9, 2008 12:20 AM
Msg. 98 of 105
Quote: --- Original message by: il Duce PrimoQuote: --- Original message by: corndogman939 Leperkon is NOT kid btw.... Please do not talk about kid. He does not need to be talked about. sue me for it =\ cheatsman is right... at any rate, good luck with the map it looks great.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 9, 2008 04:46 AM
Msg. 99 of 105
Will this map have an Anti-Aimbot Script? 
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 9, 2008 04:54 AM
Msg. 100 of 105
did u use my song? o wait you did ok. :D Edited by Higuy on Mar 9, 2008 at 05:29 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 9, 2008 10:33 AM
Msg. 101 of 105
:o Best statment ever.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 9, 2008 11:32 AM
Msg. 102 of 105
...Your just asking to get banned, so we can already tell who you are.
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vmt
Joined: Jan 29, 2008
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Posted: Mar 9, 2008 11:47 AM
Msg. 103 of 105
hes dsallimander?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 9, 2008 04:04 PM
Msg. 104 of 105
Quote: --- Original message by: Nugga117 Also, contact me if you want a change of cyborg shaders, I'm sick of the default ones. I second this if it has not been done already to this map. After all, its nothing that will really change gameplay...
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Wolf_
Joined: May 16, 2006
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Posted: Mar 9, 2008 05:37 PM
Msg. 105 of 105
Quote: --- Original message by: LePeRkOnQuote: --- Original message by: Higuy :o Best statment ever. ROFL! WOW mister tough guy! look at that avatar and avatar quote. A bunny and the word fluffy. Im not even gonna say ne thing. Stop playing and think that you own this place..Now if you are so good at everthing you might wanna show us something that you are actually good at..Exept writing bull.
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