
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2008 09:25 AM
Msg. 36 of 43
Ive been working on bune I didnt add a waterfall but i did do this in the big room: Its a hole in the wall which is rock that a stream comes down threw it and then makes a huge puddle in the big room! Also in the big room is lots of coveant cargo boxes. I put those there so shotgun battles would be fun. When you go threw the teleporter on each base, red team gos onto the middle structure and blue team gos into the stream cave. Sounds cool huh?
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 22, 2008 12:12 PM
Msg. 37 of 43
Water is want.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2008 12:46 PM
Msg. 38 of 43
Ive added a bunch of lights. Im running radiosity right now.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 22, 2008 01:47 PM
Msg. 39 of 43
The mouth of that cave doesn't look too good.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2008 02:59 PM
Msg. 40 of 43
its fine.. it should affect gameplay at all when your moving around you can barley notice the uvw errors.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2008 05:59 PM
Msg. 41 of 43
Get a tutorial from halomaps. Ill give you a hint, its called search.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Feb 22, 2008 06:12 PM
Msg. 42 of 43
:-/ try a different cube map for the water. There should be a black and white one in the level directory somewhere in a campaign map...
It just does not look real good when water in a closed area reflects the sky :-P.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 22, 2008 06:17 PM
Msg. 43 of 43
I can fix that easliy. Ill go do it after dinner.
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