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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »script wont work

Author Topic: script wont work (2 messages, Page 1 of 1)
Moderators: Dennis

Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Feb 17, 2008 05:08 AM    Msg. 1 of 2       
.
Edited by Flash44x on Sep 2, 2014 at 07:59 AM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 17, 2008 11:37 AM    Msg. 2 of 2       
Quote: --- Original message by: Fbi Was For
(script startup navpoint
(activate_team_nav_point_flag default player nav)
)

02.17.08 11:05:29 [script line 21] the "activate_team_nav_point_flag" call requires exactly 4

(activate_team_nav_point_flag <navpoint> <team> <cutscene_flag> <real>)
Look, you need 4 things, you only have 3.

You should examin the SP scripts, here is hte first of it within A10 that I found
(activate_team_nav_point_flag default_red player tunnel_flag_1 0 )
default_red, a red arrow, I myself would use the acual player number I wanted.., and then you enter your cutscene flag, and then you enter the offset of how far above the flag you want your arrow to apper (so 0 for directly on the flag)

 

 
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