Quote: --- Original message by: Fbi Was For
(script startup navpoint
(activate_team_nav_point_flag default player nav)
)
02.17.08 11:05:29 [script line 21] the "activate_team_nav_point_flag" call requires exactly 4
(activate_team_nav_point_flag <navpoint> <team> <cutscene_flag> <real>)
Look, you need 4 things, you only have 3.
You should examin the SP scripts, here is hte first of it within A10 that I found
(activate_team_nav_point_flag default_red player tunnel_flag_1 0 )
default_red, a red arrow, I myself would use the acual player number I wanted.., and then you enter your cutscene flag, and then you enter the offset of how far above the flag you want your arrow to apper (so 0 for directly on the flag)