
OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 14, 2008 02:03 AM
Msg. 1 of 3
Hey there I got a quick question once again... I'm working as some know on a map at the moment and BSP is nearing completion. As of Right now, I'm polishing it Ie, during developpment the ''Sand'' and ''Seabed'' bitmaps were only 1 meaning than anywhere textured to be ''Sand'' made water splashes and had grenades stick to it. Now as I said, I'm polishing so in 3ds, I take the seabed texture(ID of 2) and apply it to where it should in theory belond to... the sea floor. So far so good. Now I open my multi sub object and add one, which has an ID of 12. I select a bitmap, same as seabed, make a shader for it(sand_shader_environement) and get ready to export... but then it crashes. The moment I add that 12th texture into my multi sub, blitzkrieg crashes upon exporting. If i delete it, it will export. Now of course, deleting it is not a solution because that means Areas that should be rocky will be watersplashy...
So anyone knows what's going on? Is there actually a limit to the amount of textures allowed? Right now here'S the breakdown:
Multisub1:11 materials including watter, ladder, sky and the other stuff I used to texture it
Multisub2: Stream texture
Multisub3: a green diffuse color to highlight darker stuff
Now as I said, If I add any to Multisub1( thus making it's count 12) it crashed. I tryed cheating it by creatring a Multisub4 which had only a texture with the ID of 12 and tryed assigning it to selection. Once again displays in 3ds but crashes blitzkrieg.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 14, 2008 09:04 AM
Msg. 3 of 3
ah, I was told Bluestreak was a Hassle hehe
I'll see later... Since there is no error log function with Blitzkrieg you can't really know what it denies you to build it.... Example. At the moment, I have Skybox, Citadel of Quebec, Stream and Water linked to frame. If I add anything, Blitzkrieg crash.
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