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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »texture problem

Author Topic: texture problem (5 messages, Page 1 of 1)
Moderators: Dennis

Somone77
Joined: Aug 25, 2007


Posted: Feb 9, 2008 01:42 PM    Msg. 1 of 5       
when i texture my model in gmax it looks fine but after i model the scenery and everything and put it in sapien the bitmap doesn't show up. i had two textrues on the model one showed up fine but the one i wanted to show up the most was just blank i wish i could give a pic but idk how.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Apr 1, 2008 04:09 PM    Msg. 2 of 5       
add the bitmap in the shader and make sure the .gbxmodel is referencing the correct shader


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 1, 2008 04:09 PM    Msg. 3 of 5       
You need to add the bitmap to your shader in gurella.


arkaman
Joined: Nov 22, 2007


Posted: Apr 1, 2008 06:15 PM    Msg. 4 of 5       
to take photo for your screen press "prtscn" on your key board.

PS if you are using a key board with "F lock" turn it off


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 2, 2008 07:04 PM    Msg. 5 of 5       
Quote: --- Original message by: sunnlok
I think he (and myself) has no problems with the shaders or the bitmaps

I fixed my Problem this way:

use this sapien kommands

radiosity_quality 0
radiosity_start
radiosity_save

after "radiosity_save§ the bitmaps looked fine (except the indor part of my map was to dark to see
anything in it but i don know yet how to fix this)

This didn't work, unless the map in Sapien is supposed to look all gray before you do radiosity_save.

 

 
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