
Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Feb 4, 2008 06:24 PM
Msg. 1 of 1
I recently got a reply from a guy when I asked how to set a navpoint on a AI he said: "replace example with your objects name" I am assuming he meant biped so thats what I used and it says that the script was successful, but how do I make it work with an ai encounter I have created? I don't want a stupid biped that just sits there, is their a way to link the biped and ai or something? I havn't worked with bipeds much. I don't understand why it will only work with objects... Is there a way to do it with AIs
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