
someone not important
Joined: Sep 2, 2007
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Posted: Feb 3, 2008 10:50 AM
Msg. 1 of 7
I'm part of a movie making clan and I am supposed to mod maps for certain episodes of these movies. So what happened was we are considering shooting the first few episodes in asgard, so I wanted to mod it. Unfortunately, I have been getting this error when opening it in sapien:
02.03.08 07:46:26 a hobo pc 01.01.00.0609 ---------------------------------------------- 02.03.08 07:46:26 reference function: _write_to_error_file 02.03.08 07:46:26 reference address: 401b13 02.03.08 07:46:26 Couldn't read map file './a_hobobeta.map' 02.03.08 07:46:27 CreateDevice succeeded with refresh rate = 0 02.03.08 07:46:28 Initializing 4 button 2 axis 0 pov joystick 'USB Game Device ' 02.03.08 07:46:28 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device button 4 instance number 0 - Button 0 02.03.08 07:46:28 Successfully initialized device button 260 instance number 1 - Button 1 02.03.08 07:46:28 Successfully initialized device button 516 instance number 2 - Button 2 02.03.08 07:46:28 Successfully initialized device button 772 instance number 3 - Button 3 02.03.08 07:46:28 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick 02.03.08 07:46:28 Could not initialize unknown device object 448 instance number 1 - Collection 1 - Pointer 02.03.08 07:46:28 Initializing 12 button 4 axis 1 pov joystick 'Twin USB Joystick' 02.03.08 07:46:28 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 1282 instance number 5 - Z Rotation to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device button 4 instance number 0 - Button 0 02.03.08 07:46:28 Successfully initialized device button 260 instance number 1 - Button 1 02.03.08 07:46:28 Successfully initialized device button 516 instance number 2 - Button 2 02.03.08 07:46:28 Successfully initialized device button 772 instance number 3 - Button 3 02.03.08 07:46:28 Successfully initialized device button 1028 instance number 4 - Button 4 02.03.08 07:46:28 Successfully initialized device button 1284 instance number 5 - Button 5 02.03.08 07:46:28 Successfully initialized device button 1540 instance number 6 - Button 6 02.03.08 07:46:28 Successfully initialized device button 1796 instance number 7 - Button 7 02.03.08 07:46:28 Successfully initialized device button 2052 instance number 8 - Button 8 02.03.08 07:46:28 Successfully initialized device button 2308 instance number 9 - Button 9 02.03.08 07:46:28 Successfully initialized device button 2564 instance number 10 - Button 10 02.03.08 07:46:28 Successfully initialized device button 2820 instance number 11 - Button 11 02.03.08 07:46:28 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick 02.03.08 07:46:28 Could not initialize unknown device object 448 instance number 1 - Collection 1 02.03.08 07:46:28 Initializing 12 button 4 axis 1 pov joystick 'Twin USB Joystick (2)' 02.03.08 07:46:28 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 1282 instance number 5 - Z Rotation to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096] 02.03.08 07:46:28 Successfully initialized device button 4 instance number 0 - Button 0 02.03.08 07:46:28 Successfully initialized device button 260 instance number 1 - Button 1 02.03.08 07:46:28 Successfully initialized device button 516 instance number 2 - Button 2 02.03.08 07:46:28 Successfully initialized device button 772 instance number 3 - Button 3 02.03.08 07:46:28 Successfully initialized device button 1028 instance number 4 - Button 4 02.03.08 07:46:28 Successfully initialized device button 1284 instance number 5 - Button 5 02.03.08 07:46:28 Successfully initialized device button 1540 instance number 6 - Button 6 02.03.08 07:46:28 Successfully initialized device button 1796 instance number 7 - Button 7 02.03.08 07:46:28 Successfully initialized device button 2052 instance number 8 - Button 8 02.03.08 07:46:28 Successfully initialized device button 2308 instance number 9 - Button 9 02.03.08 07:46:28 Successfully initialized device button 2564 instance number 10 - Button 10 02.03.08 07:46:28 Successfully initialized device button 2820 instance number 11 - Button 11 02.03.08 07:46:28 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick 02.03.08 07:46:28 Could not initialize unknown device object 448 instance number 1 - Collection 1 02.03.08 07:46:28 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 02.03.08 07:46:29 Increasing sound decompression buffer size to 1048576 bytes 02.03.08 07:47:13 meter element 0 for weapons\battle rifle\master rounds is not valid 02.03.08 07:47:28 meter element 0 for weapons\dual smgs\master rounds is not valid 02.03.08 07:48:26 EAX: 0xFFFFFFFE 02.03.08 07:48:26 EBX: 0x00000001 02.03.08 07:48:26 ECX: 0x0012E3F8 02.03.08 07:48:26 EDX: 0x000002CC 02.03.08 07:48:26 EDI: 0x0012E3F8 02.03.08 07:48:26 ESI: 0x00000000 02.03.08 07:48:26 EBP: 0x0012E2D0 02.03.08 07:48:26 ESP: 0x0012E2C0 02.03.08 07:48:26 EIP: 0x7C90EB94, C3 8D A4 24 ????? 02.03.08 07:48:26 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)
I can't find anything invalid in guerilla, so how the heck do I fix this error?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Feb 3, 2008 02:47 PM
Msg. 2 of 7
Dude... dude.......
1. Asgard is FAIL. The bsp is fail, the vehicles are fail, the whole thing is fail (except for the br model... I like it...)... go for a different map... because the movie will look ugly... sorry.
2. You claim to be in this "machinima clan"... you also claim that you are part of a "team" making a single player campaign... And because I have not seen a single good work from you (its more like, I have no idea what you are capable of... not trying to insult), I wonder if you are overloading yourself?... which, since stuff like this is a hobby, one can do it off and on...
edit: and also most of that post shows simply startup procedures for sapien...
oh yeah, get e3po's hek... though I do miss seeing "Microsoft is Totally Gay" at the bottom of the screen XD.
anyway, comment 1 would probably be the best advice I can give so far... Don't use Asgard for machinima purposes D: Edited by Enzo03 on Feb 3, 2008 at 02:49 PM
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 3, 2008 02:50 PM
Msg. 3 of 7
Everyone is using a MP map
Why not mod a SP map and use that?
Lots more fun capabilities Edited by H4Z4RD on Feb 3, 2008 at 02:50 PM
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Feb 3, 2008 02:52 PM
Msg. 4 of 7
Because body actors are sometimes more obedient and can do things that AI cannot...
But AI can do things body actors cannot.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 3, 2008 02:55 PM
Msg. 5 of 7
Quote: --- Original message by: Enzo03 Because body actors are sometimes more obedient and can do things that AI cannot...
But AI can do things body actors cannot. No what I mean was mod it so there is no AI but have the level to mess around with Or you can use AI Idk, but it won't sink Another thing you can do is use cheat bump possession so you have people being different charactors (didn't think of that did ya) Edited by H4Z4RD on Feb 3, 2008 at 02:55 PM
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Feb 3, 2008 03:00 PM
Msg. 6 of 7
Well having the big level is awesome at times...
but as for bump-possession, I think that crashes because biped spawns do not sync and then clients/hosts possess a biped that does not show/is different on the other side of the internet connection...
What I would do is:
1. No bipeds that are in the map spawn, but they can be spawned by code:
assuming you use an unarmed cyborg biped and it is named "bob" without the quotation marks...
object_create_anew bob
in console...
and maybe bump-possession would work?
I dunno.
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someone not important
Joined: Sep 2, 2007
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Posted: Feb 3, 2008 11:50 PM
Msg. 7 of 7
Quote: --- Original message by: Enzo03 1. Asgard is FAIL. The bsp is fail, the vehicles are fail, the whole thing is fail (except for the br model... I like it...)... go for a different map... because the movie will look ugly... sorry.
Maybe thats WHY I'm modding it. I don't care how sucky asgard is. All I was asking for was how to fix the error, not why asgard is fail.
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