
gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 2, 2008 10:36 AM
Msg. 1 of 5
I'm making a custom vehicle. It is a gound vehicle. I did the phsyics correctly. I put in custom animations. The problem is, when I enter the vehicle, none of the vehicle's animations are playing (wheels dont turn/spin). I made my animations look almost exactly like the warthog's in Kornman00 v2, and i also made one that looked more like the one i got from just typing the tool animations command. This is what my folder is data looks like: stand closing.JMA stand opening.JMA stand fixed aim still.JMO stand fixed Idle.JMA suspension left back.JMO suspension left front.JMO suspension right back.JMO suspension right front.JMO vehicle firing.JMO vehicle ground-speed.JMO vehicle steering.JMO I'm not actually going to use the stand opening and stand closing as they look really dumb. There is one other problem. When you get in the gunner seat, when you fire, it uses you ammo as well as the shoot the mounted gun.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 2, 2008 07:43 PM
Msg. 2 of 5
u gotta edit model_animations in guerilla. In the vehicles section, some <none>s need to be set. Suspension too, prolly
Edited by bobbysoon on Feb 2, 2008 at 07:45 PM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 2, 2008 08:03 PM
Msg. 3 of 5
In the vehicles section i set all the suspension animations and for animations i set the steering and ground speed.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 2, 2008 08:11 PM
Msg. 4 of 5
open your model animations and the warthog's in guerilla. Put them side-by-side, and compare do this also with physics and vehicle
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 2, 2008 10:56 PM
Msg. 5 of 5
I did that in kornman00 V2 and made it look almost EXACTLY like the warthog's, and nithing different happened... I did it again in gurrilla and it still didnt work.
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