
Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Jan 31, 2008 09:30 PM
Msg. 1 of 4
Could someone tell me what the first 8 frames of overlays are? I atempted to make good ones once, I sorta did. But sorta doesn't cut it. I've also tried CtrlAlt's MaxScript, it seems WAY too plain. :\
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Jan 31, 2008 10:03 PM
Msg. 2 of 4
http://halopc.net/forum/viewtopic.php?t=640&sid=429c1df87f04c58cf177b8e5112d60fc Quote: Tutorial By L33T
Name: First-Person Idle Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user does nothing.
Name: First-Person Posing Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user idles for a set about of time and "checks out" his weapon.
Name: First-Person Fire-1 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user fires the primary trigger.
Name: First-Person Moving Animation Type: JMO (Overlay) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user moves. (Generic "sway" of the weapon.)
Name: First-Person Overlays Animation Type: JMO (Overlay) Frame Count: 9 [10 including 0] Specific Frame Info: Frame 0 - Default Position Frame 1 - Move Forwards Frame 2 - Move Backwards Frame 3 - Move Right Frame 4 - Move Left Frame 5 - Look Left Frame 6 - Look Right Frame 7 - Look Up Frame 8 - Look Down Frame 9 - Fully Automatic Firing
Description: How the weapon reacts to movement. For example, when you move forwards, the gun lags a bit backwards, when you move left, the gun lags a bit to the right, when you look up, the gun points a bit more up.
Name: First-Person Light-Off Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user turns off the flashlight (?)
Name: First-Person Light-On Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user turns on the flashlight (?)
Name: First-Person Reload-Empty Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user reloads when the magazine is empty (Zero Rounds)
Name: First-Person Reload-Full Animation Type: JMA (Base) Frame Count: : Any Specific Frame Info: N/A
Description: When the user reloads when the magazine has one or more rounds in it.
Name: First-Person Overheated Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The “default” animation when a weapon is overheated. Played after “First-Person Overheating” and before “First-Person O-H-Exit”.
Name: First-Person Ready Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is played when the user switches/brings out a weapon.
Name: First-Person Put-Away Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is played when the user puts away his weapon. (?)
Name: First-Person Overcharged Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is continuously played when the weapon is charged.
Name: First-Person Melee Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user melees his weapon.
Name: First-Person Fire-2 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user fires the secondary trigger.
Name: First-Person Overcharged-Jitter Animation Type: JMO (Overlay) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is continuously played over “First-Person Overcharged”.
Name: First-Person Throw-Grenade Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user throws a grenade.
Name: First-Person Ammunition Animation Type: JMO (Overlay) Frame Count: Magazine Capacity +1 Specific Frame Info: Frame 0 – Default Frame 1 – Empty Frame 2 – One Round Left Frame 3 – Two Rounds Left Frame 4 – Three Rounds Left … Last Frame - Full
Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.
Name: First-Person Misfire-1 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user misfires the primary trigger.
Name: First-Person Misfire-2 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user misfires the secondary trigger.
Name: First-Person Throw-Overheated Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user throws a grenade while the weapon is overheated.
Name: First-Person Overheating Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The opening animation when the weapon overheats. Proceeded by “First-Person Overheated”.
Name: First-Person Overheating-Again Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user switches to a gun that is currently overheated.
Name: First-Person Enter Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation played when the user enters the stage of reloading a weapon. Proceeded by “First-Person Reload-Empty”.
Name: First-Person Exit-Empty Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was no rounds left in the magazine.
Name: First-Person Exit-Full Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was one or more rounds left in the magazine.
Name: First-Person O-H-Exit Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation played when the weapon has finished overheating. Preceded by “First-Person Overheated”.
Name: First-Person O-H-S-Enter Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: (?)
Will add more later. ;)
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Jan 31, 2008 10:12 PM
Msg. 3 of 4
Thank You. HI ODX!!
Edited by Invader Veex on Feb 23, 2009 at 09:25 PM
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Feb 12, 2008 06:49 PM
Msg. 4 of 4
see pm
|
|
|
| |
|
|
 |
|