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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »FP animation overlays

Author Topic: FP animation overlays (4 messages, Page 1 of 1)
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Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 31, 2008 09:30 PM    Msg. 1 of 4       
Could someone tell me what the first 8 frames of overlays are? I atempted to make good ones once, I sorta did. But sorta doesn't cut it. I've also tried CtrlAlt's MaxScript, it seems WAY too plain. :\


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 31, 2008 10:03 PM    Msg. 2 of 4       
http://halopc.net/forum/viewtopic.php?t=640&sid=429c1df87f04c58cf177b8e5112d60fc
Quote: Tutorial By L33T

Name: First-Person Idle
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user does nothing.



Name: First-Person Posing
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user idles for a set about of time and "checks out" his weapon.



Name: First-Person Fire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the primary trigger.



Name: First-Person Moving
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user moves. (Generic "sway" of the weapon.)



Name: First-Person Overlays
Animation Type: JMO (Overlay)
Frame Count: 9 [10 including 0]
Specific Frame Info: Frame 0 - Default Position
Frame 1 - Move Forwards
Frame 2 - Move Backwards
Frame 3 - Move Right
Frame 4 - Move Left
Frame 5 - Look Left
Frame 6 - Look Right
Frame 7 - Look Up
Frame 8 - Look Down
Frame 9 - Fully Automatic Firing

Description: How the weapon reacts to movement. For example, when you move forwards, the gun lags a bit backwards, when you move left, the gun lags a bit to the right, when you look up, the gun points a bit more up.



Name: First-Person Light-Off
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns off the flashlight (?)



Name: First-Person Light-On
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user turns on the flashlight (?)



Name: First-Person Reload-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine is empty (Zero Rounds)




Name: First-Person Reload-Full
Animation Type: JMA (Base)
Frame Count: : Any
Specific Frame Info: N/A

Description: When the user reloads when the magazine has one or more rounds in it.



Name: First-Person Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The “default” animation when a weapon is overheated. Played after “First-Person Overheating” and before “First-Person O-H-Exit”.



Name: First-Person Ready
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user switches/brings out a weapon.



Name: First-Person Put-Away
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is played when the user puts away his weapon. (?)



Name: First-Person Overcharged
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played when the weapon is charged.



Name: First-Person Melee
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user melees his weapon.



Name: First-Person Fire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user fires the secondary trigger.



Name: First-Person Overcharged-Jitter
Animation Type: JMO (Overlay)
Frame Count: Any
Specific Frame Info: N/A

Description: The animation that is continuously played over “First-Person Overcharged”.



Name: First-Person Throw-Grenade
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade.



Name: First-Person Ammunition
Animation Type: JMO (Overlay)
Frame Count: Magazine Capacity +1
Specific Frame Info: Frame 0 – Default
Frame 1 – Empty
Frame 2 – One Round Left
Frame 3 – Two Rounds Left
Frame 4 – Three Rounds Left

Last Frame - Full

Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.



Name: First-Person Misfire-1
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the primary trigger.



Name: First-Person Misfire-2
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user misfires the secondary trigger.



Name: First-Person Throw-Overheated
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played when the user throws a grenade while the weapon is overheated.



Name: First-Person Overheating
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: The opening animation when the weapon overheats. Proceeded by “First-Person Overheated”.



Name: First-Person Overheating-Again
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation used when the user switches to a gun that is currently overheated.



Name: First-Person Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the user enters the stage of reloading a weapon. Proceeded by “First-Person Reload-Empty”.



Name: First-Person Exit-Empty
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was no rounds left in the magazine.



Name: First-Person Exit-Full
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was one or more rounds left in the magazine.



Name: First-Person O-H-Exit
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: Animation played when the weapon has finished overheating. Preceded by “First-Person Overheated”.



Name: First-Person O-H-S-Enter
Animation Type: JMA (Base)
Frame Count: Any
Specific Frame Info: N/A

Description: (?)




Will add more later. ;)


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 31, 2008 10:12 PM    Msg. 3 of 4       
Thank You. HI ODX!!

Edited by Invader Veex on Feb 23, 2009 at 09:25 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Feb 12, 2008 06:49 PM    Msg. 4 of 4       
see pm

 

 
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