
jameboy
Joined: Jul 16, 2006
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Posted: Jan 26, 2008 03:10 PM
Msg. 1 of 6
Okay, so Im making another AI map. This time a bunch of flood are supposed to run to one point then run down to another point on the bottom ledge (bsp is the hanger in keyes) My problem is that the flood always avoid walking off the edge even if I tell them to run to points that are in the air near the bottom ledge. So what would be my solution?
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jan 26, 2008 06:39 PM
Msg. 2 of 6
you could try adding like a jump command when they get to the edge points. i have never done it myself but there is a command list option for it. you should try it.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jan 26, 2008 06:52 PM
Msg. 3 of 6
actually theres a thing on the biped tag (i think its there) thats called "cant dive off ledges" uncheck that and they should walk off....or if u dont wanna screw up ur stuff do what rm says
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jan 26, 2008 07:37 PM
Msg. 4 of 6
thanks arbiter. you taught me something new today. I never knew that. that would probaly be easier for him. I always thought command lists were a pain in the butt.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jan 26, 2008 08:42 PM
Msg. 5 of 6
Quote: --- Original message by: Rm860 thanks arbiter. you taught me something new today. I never knew that. that would probaly be easier for him. I always thought command lists were a pain in the butt. hah k np........btw its on the actor tag and it says "dive off ledges" if its unchecked it wont walk off a ledge.....if its checked it will EDIT: i just checked the .actor tag of the elite flood combat form.....its unchecked, so just check the box and it will walk off to the point you want Edited by _TheArbiter_ on Jan 26, 2008 at 08:44 PM
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jameboy
Joined: Jul 16, 2006
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Posted: Jan 27, 2008 02:08 PM
Msg. 6 of 6
thanks but I already figured it out yesterday. In command list there is a atom type called move immediate, you can set it to a certain time to how long they walk foward. Thanks though for the advice, I will try what you said today.
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