
DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 22, 2008 11:15 AM
Msg. 1 of 6
In my map, I want a cutscene to play. This is my script, but everytime I start the map it doesn't play...
(script startup cutscene1 (begin (player_enable_input 0) (cinematic_start) (cinematic_show_letterbox 1) (camera_control 1) (camera_set c1-extview 0) (sleep 30) (fade_in 1 1 1 30) (camera_set c1-thechase 0) (sleep(15) (ai_attach chief_c1 c1-cinematic) (ai_attach elite_c1 c1-cinematic) (ai_command_list_by_unit chief_c1 chiefrun) (sleep 40 (ai_command_list_by_unit elite_c1 c1-elitedashtobanshee) (sleep 30) (camera_set c1_elitebanshee 0) (fade_out 1 1 1 30) (sleep 30) (object_destroy chief_c1) (camera_control 0) (volume_teleport_players_not_inside hide c1-resumegame) (cinematic_show_letterbox 0) (cinematic_stop) (sleep 30) (fade_in 1 1 1 30) (player_enable_input 1) (wake red_ai) ) ) Help?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 22, 2008 12:35 PM
Msg. 2 of 6
Are you sure it's compiled into the scenario? To be sure, open scenario in guerilla, and look for script and source file near the bottom
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 22, 2008 01:22 PM
Msg. 3 of 6
O_O... It... didn't compile?! Ahh! I put it in tags\levels, and not data\levels! Thanks!  Oh great, Sapien says: i expected a script or variable definition.: ÿþ( Help AGAIN? Edited by DarkZealot on Jan 22, 2008 at 01:30 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 22, 2008 01:45 PM
Msg. 4 of 6
"ÿþ("? post debug.txt from ce folder
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 22, 2008 01:58 PM
Msg. 5 of 6
I fixed it, it was the encoding.
Also, can someone help me with HUD Messages? I have a hud messages.hmt file in the directory, but tool doesn't see it... help? Edited by DarkZealot on Jan 22, 2008 at 03:23 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 22, 2008 06:56 PM
Msg. 6 of 6
I don't know nothin bout the hmt file You can edit tags\ui\hud\hud_icon_messages.unicode_string_list with the string list editor you need to reference the hud message index in the tag in Guerilla
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