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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle help

Author Topic: Vehicle help (8 messages, Page 1 of 1)
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lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jan 6, 2008 08:09 PM    Msg. 1 of 8       
Hi guys im new to the furoms part of halomaps. I make some pretty kewl modds but theres one thing i need help in. In missions like the silent cartographer and assualt on the control room, how do the map designers make it so that you start INSIDE the vehicles. Just wondering


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Jan 6, 2008 08:12 PM    Msg. 2 of 8       
Quote: --- Original message by: lordofblake
how do the map designers make it so that you start INSIDE the vehicles. Just wondering


You'd have to know how to create cutscenes and stuff. I don't know how exactly, but I'm sure someone here knows if it's possible, and how to do it.

Btw, on forums, you have to put the text between the [ tag ] and [ /tag ] things, otherwise those tags don't work.
Edited by MF Boom on Jan 6, 2008 at 08:13 PM


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jan 6, 2008 08:50 PM    Msg. 3 of 8       
hope someone knows


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jan 7, 2008 11:54 AM    Msg. 4 of 8       
I read this and realized i might want to use this too, so i opened up hs_doc and searched for like 5 minutes untill i found this:
(unit_enter_vehicle <unit> <vehicle> <string>)
puts the specified unit in the specified vehicle (in the named seat)

I might try it out laiter, the script might look something like this (i'm not that good at scripting so it probably wont work):
(script startup entervehicle
(unit_enter_vehicle (unit (list_get(players)0)) "vehicle1" "driver")
)

tested, flailed. I'll edit the script when i can get it to work.
Edited by gruntfromhalo on Jan 7, 2008 at 12:01 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jan 7, 2008 02:35 PM    Msg. 5 of 8       
Quote: --- Original message by: gruntfromhalo
I read this and realized i might want to use this too, so i opened up hs_doc and searched for like 5 minutes untill i found this:
(unit_enter_vehicle <unit> <vehicle> <string>)
puts the specified unit in the specified vehicle (in the named seat)

I might try it out laiter, the script might look something like this (i'm not that good at scripting so it probably wont work):
(script startup entervehicle
(unit_enter_vehicle (unit (list_get(players)0)) "vehicle1" "driver")
)

tested, flailed. I'll edit the script when i can get it to work.
Edited by gruntfromhalo on Jan 7, 2008 at 12:01 PM
lol thats for dev mode u type it in and specific unit will get in specific vehicle in specific seat ive been tryin to do this on multiplayer wen som 1 didnt get in so thnk u for the code lol


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jan 7, 2008 05:34 PM    Msg. 6 of 8       
Quote: --- Original message by: darkassassin14
Quote: --- Original message by: gruntfromhalo
I read this and realized i might want to use this too, so i opened up hs_doc and searched for like 5 minutes untill i found this:
(unit_enter_vehicle <unit> <vehicle> <string>)
puts the specified unit in the specified vehicle (in the named seat)

I might try it out laiter, the script might look something like this (i'm not that good at scripting so it probably wont work):
(script startup entervehicle
(unit_enter_vehicle (unit (list_get(players)0)) "vehicle1" "driver")
)

tested, flailed. I'll edit the script when i can get it to work.
Edited by gruntfromhalo on Jan 7, 2008 at 12:01 PM
lol thats for dev mode u type it in and specific unit will get in specific vehicle in specific seat ive been tryin to do this on multiplayer wen som 1 didnt get in so thnk u for the code lol


Thats not supposed to be a dev code lol but i think most scripts work in dev too. If i can get the thing to work the script would put the player in the vehcile at the start of the game weather they like it or not, exactly like what happens in b30 (b30 casue i cant spell cotographer). And if it worked then dang i didnt know a lotta named vehciles vehcile1 lol
Edited by gruntfromhalo on Jan 7, 2008 at 05:37 PM


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jan 9, 2008 03:52 PM    Msg. 7 of 8       
sooooo.... that will probably work....


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jan 9, 2008 06:46 PM    Msg. 8 of 8       
Quote: --- Original message by: gruntfromhalo
I read this and realized i might want to use this too, so i opened up hs_doc and searched for like 5 minutes untill i found this:
(unit_enter_vehicle <unit> <vehicle> <string>)
puts the specified unit in the specified vehicle (in the named seat)

I might try it out laiter, the script might look something like this (i'm not that good at scripting so it probably wont work):
(script startup entervehicle
(unit_enter_vehicle (unit (list_get(players)0)) "vehicle1" "driver")
)

tested, flailed. I'll edit the script when i can get it to work.
Edited by gruntfromhalo on Jan 7, 2008 at 12:01 PM

Even better
(script startup entervehicle
(vehicle_load_magic VEHICLE SEAT (players))0)
)

 

 
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