edit: i forgot the pics! hold on editing!!! --ok I got them... heh...
Ok... so as some of you may have heard me mention, I have taken this biped:
http://hce.halomaps.org/index.cfm?fid=3204and I edited his shaders, bitmaps, alot of things... even added two custom cubemaps so that he looks like this:

As you can see, I decided to send him on a mission.
Once upon a time, in a universe parallel to our own (or at least Halo's :P)...
There have been reports of covenant activity in this snowy valley and a lone spartan was sent to investigate, armed only with a BR55 Battle Rifle, MJOLNIR Mk. VI Armor, and reflexes like that of a hummingbird on a sugar high:

A battle ensued. As it turned out, the covenant have not only set up a small outpost in this area (which is crawling with covenant Assault units), but they have also taken control of a base in the side of a valley. Because there were so many covenant forces, this young soldier died in the battle, but not without an ass kicking:
enemy casualties, one blue elite, one red elite, one SpecOps elite, and many jackals and grunts...
one grunt panicked after seeing his buddies dead, and declared that he thought he wet himself (the grunt actually said "I think I wet myself" and panicked in sapien) and ran all the way back to base...
So it has been decided that the UNSC forces in this sector should organize a team of Spartans to drive out the covenant from the valley (for whatever reason I cannot think of).
We have the Spartans ready for battle...
---
Unfortunately, this story cannot be finished. Why? Well Sapien tends to crash when multiple Spartan AIs are in the same screen for some odd reason... O_o (that is, so long as they are both alive... if one is doing a dying animation, I guess the AI is erased because a corpse has co-existed in the same screen as a live one, as well as a simple biped with a live one)...
here is the exact debug output:
01.01.08 23:54:35 EAX: 0xFFFFFFFE
01.01.08 23:54:35 EBX: 0x00000001
01.01.08 23:54:35 ECX: 0x0012D5A0
01.01.08 23:54:35 EDX: 0x000002CC
01.01.08 23:54:35 EDI: 0x0012D5A0
01.01.08 23:54:35 ESI: 0x00000000
01.01.08 23:54:35 EBP: 0x0012D478
01.01.08 23:54:35 ESP: 0x0012D468
01.01.08 23:54:35 EIP: 0x7C90EB94, C3 8D A4 24 ?????
01.01.08 23:54:35 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #14 is not a valid model_shader_reference_block index in [#0,#14)
I have determined this from other runs with only one AI Cyborg (including the numerous runs which I took the above screenshots with).
But really, I have absolutely no clue what is doing this...
If anyone has an idea on what the problem may be, please do tell me.
oh yeah, and...
-I DID CREATE the new actor variant. But it turns out that even if I use one of the stock variants and simply replace the BIPED, it still crashes... O_o so it could be the biped itself?
-The biped has some colorchange (secondary color) and emblem change. could this have something to do with it??
-Enzo03
Edited by Enzo03 on Jan 2, 2008 at 10:21 PM Edited by Enzo03 on Jan 2, 2008 at 10:23 PM Edited by Enzo03 on Jan 2, 2008 at 10:24 PM