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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Fatal Errors with Mark VI Cyborg AI

Author Topic: Fatal Errors with Mark VI Cyborg AI (4 messages, Page 1 of 1)
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Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Jan 2, 2008 10:20 PM    Msg. 1 of 4       
edit: i forgot the pics! hold on editing!!! --ok I got them... heh...
Ok... so as some of you may have heard me mention, I have taken this biped:

http://hce.halomaps.org/index.cfm?fid=3204

and I edited his shaders, bitmaps, alot of things... even added two custom cubemaps so that he looks like this:



As you can see, I decided to send him on a mission.
Once upon a time, in a universe parallel to our own (or at least Halo's :P)...
There have been reports of covenant activity in this snowy valley and a lone spartan was sent to investigate, armed only with a BR55 Battle Rifle, MJOLNIR Mk. VI Armor, and reflexes like that of a hummingbird on a sugar high:



A battle ensued. As it turned out, the covenant have not only set up a small outpost in this area (which is crawling with covenant Assault units), but they have also taken control of a base in the side of a valley. Because there were so many covenant forces, this young soldier died in the battle, but not without an ass kicking:



enemy casualties, one blue elite, one red elite, one SpecOps elite, and many jackals and grunts...

one grunt panicked after seeing his buddies dead, and declared that he thought he wet himself (the grunt actually said "I think I wet myself" and panicked in sapien) and ran all the way back to base...

So it has been decided that the UNSC forces in this sector should organize a team of Spartans to drive out the covenant from the valley (for whatever reason I cannot think of).

We have the Spartans ready for battle...

---

Unfortunately, this story cannot be finished. Why? Well Sapien tends to crash when multiple Spartan AIs are in the same screen for some odd reason... O_o (that is, so long as they are both alive... if one is doing a dying animation, I guess the AI is erased because a corpse has co-existed in the same screen as a live one, as well as a simple biped with a live one)...

here is the exact debug output:

01.01.08 23:54:35  EAX: 0xFFFFFFFE
01.01.08 23:54:35 EBX: 0x00000001
01.01.08 23:54:35 ECX: 0x0012D5A0
01.01.08 23:54:35 EDX: 0x000002CC
01.01.08 23:54:35 EDI: 0x0012D5A0
01.01.08 23:54:35 ESI: 0x00000000
01.01.08 23:54:35 EBP: 0x0012D478
01.01.08 23:54:35 ESP: 0x0012D468
01.01.08 23:54:35 EIP: 0x7C90EB94, C3 8D A4 24 ?????
01.01.08 23:54:35 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #14 is not a valid model_shader_reference_block index in [#0,#14)


I have determined this from other runs with only one AI Cyborg (including the numerous runs which I took the above screenshots with).

But really, I have absolutely no clue what is doing this...
If anyone has an idea on what the problem may be, please do tell me.

oh yeah, and...

-I DID CREATE the new actor variant. But it turns out that even if I use one of the stock variants and simply replace the BIPED, it still crashes... O_o so it could be the biped itself?
-The biped has some colorchange (secondary color) and emblem change. could this have something to do with it??

-Enzo03

Edited by Enzo03 on Jan 2, 2008 at 10:21 PM
Edited by Enzo03 on Jan 2, 2008 at 10:23 PM
Edited by Enzo03 on Jan 2, 2008 at 10:24 PM


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 2, 2008 10:54 PM    Msg. 2 of 4       
It has to to be the biped. Try running it with the stock MC biped.


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Jan 3, 2008 12:25 PM    Msg. 3 of 4       
I want this biped though. And to do that, I have to find the problem and Fix it, now do I not?


But I will try and use the stock MC... but I will not like it at all :P.


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Jan 3, 2008 04:22 PM    Msg. 4 of 4       
haha. Unfortunately, you have not contributed at all to my problem...


Well I changed the biped to the stock Cyborg and it DOES WORK with multiple AIs.
Four of them, two with BR55s and two with SMGs, managed to kill all the Covenant forces I placed in sidewinder with only one spartan death.
This is pretty damn good considering that SpecOps elites and Commander Elites have more shield and health than these Spartans do... and that there are a LOT of Elites.

I decided to copy the cyborg biped and after looking at it, I think I may have fixed the problem of the head turning like that of a bird on a sugar high.

Doing this, however may very well end up in hindering the abilities of the Cyborg, however...
oh well. :)

I am just going to have to make it crouch much less often... and still try to figure out why the Mark VI Biped crashes sapien.

 

 
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