
Tricky
Joined: Aug 13, 2007
I cant think of a quote...
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Posted: Jan 2, 2008 01:31 PM
Msg. 1 of 4
Ok well ive made 2 maps which were quite successful and worked fairly well.
For my next map id like to make a larger map but i want to use a uvw unwrap. I know how to do this but im not sure how big to make the uvw map for best results.
Question 1 :What kind of ratio of map size to the uvw map size need to be?
Question 2 : Can i tessalate my surfaces more then the 512 I've been doing for my small maps.
Thanks
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Tricky
Joined: Aug 13, 2007
I cant think of a quote...
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Posted: Jan 2, 2008 05:11 PM
Msg. 2 of 4
When u say use about the texture size,
I was meaning how big should a uvw unwrap be, as with this you paint on the whole texture in photoshop. So its not like i would be making seperate grass texture then a cliff texture.
See what i mean?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Jan 2, 2008 08:53 PM
Msg. 3 of 4
That would not be a smart idea. You would still need multiple Materials for the cliffs and the ground (assuming the ground is not all grass or dirt or... ...but a blend of all of them)
and in the end, you get grass that sounds like rock when you melee/walk on it... if you set the rock to a stone material type in guerrilla. I suggest you plane model the cliffs in a fashion that allows you to use different textures...
edit: so you use tesselate... dont tell me you are
1. vertex moving to make maps
and/or
2. Displacement mapping your maps
because those maps are usually fail right then and there... usually. Edited by Enzo03 on Jan 2, 2008 at 08:54 PM
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Tricky
Joined: Aug 13, 2007
I cant think of a quote...
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Posted: Jan 3, 2008 12:28 PM
Msg. 4 of 4
well this is only my 2nd map, so take it easy! And yes ive tessellated the 1st map as thats how the tutorial i used showed me how!
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