
HogdriverOneFiveFive
Joined: Dec 21, 2007
Prodigal Son Returns-Actual Join Date April, 2006.
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Posted: Dec 27, 2007 02:03 AM
Msg. 1 of 8
is it possible in halo ce to make a hog do a loop?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 27, 2007 02:37 AM
Msg. 2 of 8
YES! I cut a helix out of a cylinder, kinda sloppy, but long story short, I could drive in and get spun upside down and around and out the otherside into the air! quite fun that was.
There's a point where the hog can't go further and drops. Just make the loop smaller than that
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Dec 27, 2007 02:47 AM
Msg. 3 of 8
There was a thread about this a while back, please search.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 27, 2007 05:38 AM
Msg. 4 of 8
it was inconclusive. I'll make a scenery, hold on 1 sec...
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 27, 2007 11:52 AM
Msg. 5 of 8
scenery loop: http://files.filefront.com/loopzip/;9333924;/fileinfo.html my first model with LOD! yay. needs LOD tuning and I'll add markers later for fire you could mess with the ghost boost method, moving a marker and attaching an instantanious acceleration damage effect to it. you may also be able to find a sliding angle variable, 1.5707 by default i think, which is 45 degrees. i'd think it's per vehicle, i don't recall exactly. Setting that to 3.141593 i think would eliminate downhill sliding, allowing for acceleration thrueout the loop
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Dec 27, 2007 07:38 PM
Msg. 6 of 8
Quote: --- Original message by: RougeSpartan414 There was a thread about this a while back, please search. And as i recall hogdriver was the one who posted it.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 28, 2007 12:43 AM
Msg. 7 of 8
animations with scripts. If hog realy wanted to know, he could look at hs_doc and attempt to learn something.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 28, 2007 03:04 AM
Msg. 8 of 8
Quote: --- Original message by: kirby_422 animations with scripts. If hog realy wanted to know, he could look at hs_doc or he could tweak the vehicle tag. I think that would have better results for freestyle stunts Do you mean ataching the vehicle to a circularily animated marker? If so, i don't think it'd work well, unless it's for Machinima maybe an animation could throw things
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