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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »LoOp?

Author Topic: LoOp? (8 messages, Page 1 of 1)
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HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Dec 27, 2007 02:03 AM    Msg. 1 of 8       
is it possible in halo ce to make a hog do a loop?


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 27, 2007 02:37 AM    Msg. 2 of 8       
YES! I cut a helix out of a cylinder, kinda sloppy, but long story short, I could drive in and get spun upside down and around and out the otherside into the air! quite fun that was.

There's a point where the hog can't go further and drops. Just make the loop smaller than that


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Dec 27, 2007 02:47 AM    Msg. 3 of 8       
There was a thread about this a while back, please search.


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 27, 2007 05:38 AM    Msg. 4 of 8       
it was inconclusive. I'll make a scenery, hold on 1 sec...


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 27, 2007 11:52 AM    Msg. 5 of 8       
scenery loop: http://files.filefront.com/loopzip/;9333924;/fileinfo.html
my first model with LOD! yay. needs LOD tuning and I'll add markers later for fire

you could mess with the ghost boost method, moving a marker and attaching an instantanious acceleration damage effect to it.
you may also be able to find a sliding angle variable, 1.5707 by default i think, which is 45 degrees. i'd think it's per vehicle, i don't recall exactly. Setting that to 3.141593 i think would eliminate downhill sliding, allowing for acceleration thrueout the loop


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Dec 27, 2007 07:38 PM    Msg. 6 of 8       
Quote: --- Original message by: RougeSpartan414
There was a thread about this a while back, please search.


And as i recall hogdriver was the one who posted it.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 28, 2007 12:43 AM    Msg. 7 of 8       
animations with scripts. If hog realy wanted to know, he could look at hs_doc and attempt to learn something.


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 28, 2007 03:04 AM    Msg. 8 of 8       
Quote: --- Original message by: kirby_422
animations with scripts. If hog realy wanted to know, he could look at hs_doc
or he could tweak the vehicle tag. I think that would have better results for freestyle stunts

Do you mean ataching the vehicle to a circularily animated marker?
If so, i don't think it'd work well, unless it's for Machinima

maybe an animation could throw things

 

 
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