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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do I use theghost's obg to gmax program?

Author Topic: How do I use theghost's obg to gmax program? (4 messages, Page 1 of 1)
Moderators: Dennis

someone not important
Joined: Sep 2, 2007


Posted: Dec 26, 2007 03:24 PM    Msg. 1 of 4       
In the instructions, it says to click the "load gbxmodel" button. What program is this in? I searched gmax and the bsp tag converter with no luck. Please help.


someone not important
Joined: Sep 2, 2007


Posted: Dec 26, 2007 05:05 PM    Msg. 2 of 4       
But... I don't have 3ds max. Is it required for the OBG to GMAX thing?

Edited by someone not importiant on Dec 26, 2007 at 07:41 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 26, 2007 06:44 PM    Msg. 3 of 4       
It works in gmax too. Download & install gmax, and put the objimport script in gmax's scripts folder. Gmax can be found here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=1023


someone not important
Joined: Sep 2, 2007


Posted: Dec 26, 2007 07:34 PM    Msg. 4 of 4       
You should probably know I already have gmax, why else would I have downloaded the OBJ to GMAX?

EDIT: Which file is the script?
Edited by someone not importiant on Dec 26, 2007 at 07:34 PM

ANOTHER EDIT: Nevermind I figured it out.
Edited by someone not importiant on Dec 26, 2007 at 07:42 PM

A THIRD EDIT: I have another question now: Is it possible to actually mod a map model with this? I can only load gbxmodels, which only come with scenery, etc.
Edited by someone not importiant on Dec 27, 2007 at 01:10 PM

 

 
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