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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »water problem

Author Topic: water problem (7 messages, Page 1 of 1)
Moderators: Dennis

jameboy
Joined: Jul 16, 2006


Posted: Dec 24, 2007 07:05 PM    Msg. 1 of 7       
Ok so lately I have been adding water to my maps, I succesfully get the water into my map and even add a water fog plane. Everytime I enter the water it kills me and says I commited suicide. What am I doing wrong?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 24, 2007 07:17 PM    Msg. 2 of 7       
thats wierd, and it isn't from a drop off?


jameboy
Joined: Jul 16, 2006


Posted: Dec 24, 2007 08:12 PM    Msg. 3 of 7       
no, I made a map today. The water was sort of deep, a little over your head but no drop-off. I placed AI on the map also and they walked in the water and it didnt kill them.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 24, 2007 09:12 PM    Msg. 4 of 7       
very wierd.


jameboy
Joined: Jul 16, 2006


Posted: Dec 24, 2007 10:17 PM    Msg. 5 of 7       
Never mind I fixed it, it had to do with the fact that I was using the biped from coldsnap or that I changed the water fog name to fog.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 25, 2007 12:04 AM    Msg. 6 of 7       
question. what would the coldsnap biped have to do with anything? im just wondering


jameboy
Joined: Jul 16, 2006


Posted: Dec 25, 2007 12:22 AM    Msg. 7 of 7       
I have no idea, I am still using the scyborg (coldsnap biped) model animations for the regular cyborg mp though.

 

 
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