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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Project: Meeder II

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Author Topic: Project: Meeder II (47 messages, Page 2 of 2)
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HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Dec 29, 2007 02:30 AM    Msg. 36 of 47       
TOOL STILL TOOK 1000 YEARS TO DO RADIOSITy.
left it on overnight, still didnt finish.
and im not editing it again, so u can forget it.
hmmm...
i still cant find any sentinal ai's with shields on this site...


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 29, 2007 02:50 AM    Msg. 37 of 47       
Quote: --- Original message by: HogdriverOneFiveFive
TOOL STILL TOOK 1000 YEARS TO DO RADIOSITy.
left it on overnight, still didnt finish.
hmmm...
Probable cause: shader's detail level set at 'high'. Tool takes a long time between light level updates (reporting numbers)
Set to 'turd' for uber quick lightmaps

Other possible causes: sky's radiosity light has a large value, or there's alot of light from radiosity shaders. If you want it to start counting down from a smaller number, reduce the radiosity light's power(s)

I'm guessing the first one is the problem

Quote: i still cant find any sentinal ai's with shields on this site
Use HEK to extract actor and actor varient tags from your halo campaign maps.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Dec 29, 2007 01:06 PM    Msg. 38 of 47       
Quote: --- Original message by: HogdriverOneFiveFive
k, first one is Inter Global Productions Head Quarters Battle Arena, there will also be a racetrack, a stuntpark, and more.


second is a small part of the racetrack


Third is hogtrack, im going to realease it soon.
wtf whats wrong with the cliffs on the left in the first pic

and that jackel sheild.....is it some wierd backpack weapons thing?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 29, 2007 01:15 PM    Msg. 39 of 47       
Quote: --- Original message by: trinitywolf933
and that jackel sheild.....is it some wierd backpack weapons thing?

mine
http://hce.halomaps.org/index.cfm?fid=2807


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Dec 30, 2007 01:43 AM    Msg. 40 of 47       
shield doesnt help much when u have a hole armory of super mega uber hogdriver weapons now does it?
i have bacons misslegun, nukeists Turbine (love it, nukeist haha), uhm
that gernade launcher, a few of kirbys weapons, the ratchet bouncer, the rino 2, the scarab and flood gun, the nuke gun, its a party in that place.
hogtrack is only for messing around/stunting NO GAMEPLAY.
Edited by HogdriverOneFiveFive on Dec 30, 2007 at 01:44 AM


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 30, 2007 08:34 AM    Msg. 41 of 47       
Here's an idea for your stunt map: a weapon that fires a harmless, bouncing projectile with a damage effect attached (+'instantanious accelleration', -damages), so it pushes things away.
I think it'd be fun to see a bunch flying around in a room, and if they were seekers, they'd push players around =P


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Dec 30, 2007 01:07 PM    Msg. 42 of 47       
Quote: --- Original message by: HogdriverOneFiveFive
shield doesnt help much when u have a hole armory of super mega uber hogdriver weapons now does it?
i have bacons misslegun, nukeists Turbine (love it, nukeist haha), uhm
that gernade launcher, a few of kirbys weapons, the ratchet bouncer, the rino 2, the scarab and flood gun, the nuke gun, its a party in that place.
hogtrack is only for messing around/stunting NO GAMEPLAY.
Edited by HogdriverOneFiveFive on Dec 30, 2007 at 01:44 AM


what about the lag beam?


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Dec 30, 2007 07:32 PM    Msg. 43 of 47       
lol.
that would be a cool gun.
hahha.
someone should make taht.
i might if i ever feel like it.
ahaha itll be a box that lags the server alot.


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 30, 2007 09:57 PM    Msg. 44 of 47       
If you come up with some tags for a new gun (.weapon, .projectile, .effects, .particle_system, .damage_effect, etc), and a gmax object, I'll try rigging and animating it for ya, hogster.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Dec 31, 2007 01:30 AM    Msg. 45 of 47       
i might try to add another seat to extinctions civ hog, a back seat where the turret was.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 3, 2008 10:09 AM    Msg. 46 of 47       
In that first pic.... that is a very big blue arrow....


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jan 3, 2008 03:29 PM    Msg. 47 of 47       
IGP_HQ will be the best map i ever made i hope....
even better than Pluto Real.

 
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