Perfect! just Perfect!

I put a randome # in it now it says this when i try again:
couldn't read map file './toolbeta.map
building intermediate geometry...
### WARNING: randomely chose one of the 2 shaders called 'mtl #' (you should fix
this!)
### WARNING: randomly chose one of the 2 shaders called 'mtl #' (you should fix
this!)
building collision geomatry...
reducing collision geomatry...
building collision bsp...
### ERROR found z buffered triangles (red)
reducing collision bsp...
verifying collision geometry...
### ERROR vertex #450 has a bad point.
### ERROR faild to inport collision bsp.
This is starting to tick me off! i like tooll this is the only time that it has ever given me a problem. please help im begging!
Edited by cheater101 on Dec 2, 2007 at 03:40 PM