
Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Dec 1, 2007 03:39 PM
Msg. 1 of 4
(script startup spawnvehicle (begin (object_create vehicle1)
does this mean there isn't a respawn time? That the vehicles will only respawn when a new game is started?
cause there isn't a sleep i though so, but i could use someone to tell me for sure.
Note: im not posting the whole script cause it's long. but i just need to know if they will respawn on their own or not. the sript does work and is complete just not sure on this as someone else made the script and has not been able to get back to me on this yet
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Dec 1, 2007 04:07 PM
Msg. 2 of 4
Quote: --- Original message by: Rm860 (script startup spawnvehicle (begin (object_create vehicle1) Thats a cruddy script.. (script startup vehicle (object_create_anew_containing vehicle) )anything with the work vehicle in its name will be spawned. Anyways, you should script respawn in.. after the create_anew_containing, just put a (sleep #) for how long you want.. remember, 30=1 second, and if you do add respawn, change the script type to continuous (it will mean after its done sleeping, it will restart the script by respawning em, and then sleeping again to repeat over and over)
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Dec 1, 2007 04:39 PM
Msg. 3 of 4
Edit: ok i figured it out and now i feel stupid. with my script respawn is controled from in game options. this is perfect as i now know what to recomend for the map. Edited by Rm860 on Dec 1, 2007 at 04:51 PM
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Dec 2, 2007 02:46 AM
Msg. 4 of 4
i actually had forgotten entirely about the object_create_anew_containing command..... i feel like a jackass for 50 object create commands for the name box...... haha
|
|
|