
Guilty Spark
Joined: Nov 2, 2007
I'm a kitty. Mrow =^.^=
|
Posted: Nov 27, 2007 11:24 PM
Msg. 1 of 6
Is there ANY way to improve the graphic detail of halo, ex. rough edges on armor, and i want more of a smooth reflection like halo 3. i was thinking maybe instead of a rough armor texture just a completely smooth texture and enhance the reflection. would that work?
|
|
|

Guilty Spark
Joined: Nov 2, 2007
I'm a kitty. Mrow =^.^=
|
Posted: Nov 28, 2007 01:59 AM
Msg. 2 of 6
My alienware came with one of those ge force card thingies that just came out(but thats not my area of expertise)and thats not the point. OK, you see how this Halo 3 spartans armor texture is smooth and bright? well this is what Halo 1 armor texture looks like, it's dull, dark, dirty, and well ****ty looking: where can i find a texture to make my mc armor look like halo 3(and yes i know halo ce is starting to get old and some things can't be done) GOOD DAY MISS:) Edited by Guilty Spark on Nov 28, 2007 at 02:01 AM
|
|
|

Guilty Spark
Joined: Nov 2, 2007
I'm a kitty. Mrow =^.^=
|
Posted: Nov 28, 2007 06:15 PM
Msg. 3 of 6
no no no no, i love the halo 1 biped but i was so wired on esspresso when i posted this that i wasn't thinking clearly. now that i'm starting to calm down i realized that what i want is a skin that is brighter and a lot more reflective.
|
|
|

adumbass
Joined: Nov 22, 2006
|
Posted: Nov 28, 2007 06:58 PM
Msg. 4 of 6
Quote: --- Original message by: Guilty Spark no no no no, i love the halo 1 biped but i was so wired on esspresso when i posted this that i wasn't thinking clearly. now that i'm starting to calm down i realized that what i want is a skin that is brighter and a lot more reflective. The shader tag controls the reflection, not the textures/skin. You can probably make it brighter in the shader tag too.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Nov 28, 2007 07:36 PM
Msg. 5 of 6
|
|
|

Guilty Spark
Joined: Nov 2, 2007
I'm a kitty. Mrow =^.^=
|
Posted: Nov 28, 2007 07:40 PM
Msg. 6 of 6
ooooooooooooooooooooooooooooooooh thanks guys the shaders and a solid color bump map texture did the trick! thanks
|
|
|