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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »downflow 7

Author Topic: downflow 7 (12 messages, Page 1 of 1)
Moderators: Dennis

addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Nov 12, 2007 08:51 PM    Msg. 1 of 12       
does anyone remember downflow 7? the sunny version of downflow? that was a good map... what happened to it?


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 12, 2007 09:00 PM    Msg. 2 of 12       
Didn't like the original.


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Nov 12, 2007 09:02 PM    Msg. 3 of 12       
the dude that made it should make a sunny version.


Nugga117
Joined: Nov 14, 2005


Posted: Nov 12, 2007 09:25 PM    Msg. 4 of 12       
Downflow was fun as hell when it came out. We had 16-players with Jayden and co. Good times.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Nov 12, 2007 09:37 PM    Msg. 5 of 12       
Quote: --- Original message by: selentic
no he should learn to make maps with good gameplay, that you dont need a 5GHZ machine to play properly.


i agree. but i liked downflow, the only big map i ever liked. i did not play serious in it. i mostly just snuck around in the stealth tank blasting people. would have been amazing without the scrab and mythos. but yes you need a good machine to play that baby.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 12, 2007 11:45 PM    Msg. 6 of 12       
Beta testing downflow with Jayden was awesome, except for the phantom walls that screwed up my jet =/


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 13, 2007 01:31 AM    Msg. 7 of 12       
Ehhh, some big maps are fun some are lame. When they are just open landscapes(Hugeass) or filled with heavy weapons(Coldsnap) they get old quickly. Unfortunatly nobody has made a large Multiplayer map that didn't get old after the first 5 minutes of gameplay.


Nugga117
Joined: Nov 14, 2005


Posted: Nov 13, 2007 09:02 AM    Msg. 8 of 12       
Quote: --- Original message by: Rozar
Imagine how long it would take to walk across Coldsnap.....

I've done it.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 13, 2007 04:25 PM    Msg. 9 of 12       
Kiwi would say about... 8-12.

That might be an understatement considering the size of the bases alone.
Edited by Kiwi on Nov 13, 2007 at 04:25 PM


squeaky
Joined: May 31, 2007


Posted: Nov 13, 2007 09:26 PM    Msg. 10 of 12       
Quote: --- Original message by: Nugga117
Quote: --- Original message by: Rozar
Imagine how long it would take to walk across Coldsnap.....

I've done it.


it depends.... from where to where? (arross from one side to another... the middle place from one side to another... diagonally.... where to where?


Killer247
Joined: Mar 31, 2007

I r mastur chef lololoololololol


Posted: Nov 13, 2007 10:45 PM    Msg. 11 of 12       
It takes forever to get to the the other side from where the mythos is parked to the bridge in coldsnap.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 14, 2007 12:07 PM    Msg. 12 of 12       
Because they are both large maps with similiar vehicles.

 

 
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