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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »any maps with dual wieldin script?

Author Topic: any maps with dual wieldin script? (7 messages, Page 1 of 1)
Moderators: Dennis

someone not important
Joined: Sep 2, 2007


Posted: Nov 10, 2007 06:54 PM    Msg. 1 of 7       
Are there any maps at all that use kenney001's dual wielding script?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 10, 2007 06:56 PM    Msg. 2 of 7       
why would you want it? it doesnt work the way it does in h2 and h3


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Nov 10, 2007 10:16 PM    Msg. 3 of 7       
It doesn't even sync and it is buggy.


someone not important
Joined: Sep 2, 2007


Posted: Nov 10, 2007 11:40 PM    Msg. 4 of 7       
I know its buggy and all that junk, if I hated those bugs, why would I make this topic?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 11, 2007 03:13 AM    Msg. 5 of 7       
The best thing you could do is rip the weapons that are modeled duel weilded.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Nov 11, 2007 10:22 AM    Msg. 6 of 7       
Dual weilding doesn't work right. You can't use it in MP since it changes "player" weapons, but there are playerS in multiplayer. You can't use it in SP since every weapon needs a object name witch you can't do to held guns, and with kenney's script, you need a volume trigger (best to change that to one of my magic portable volume triggers and put it on MCs feet). So, it won't work in SP, or MP.


Evil 5partan
Joined: Sep 3, 2006

www.nitroxstudios.tk


Posted: Nov 11, 2007 01:20 PM    Msg. 7 of 7       
he's right. I spent months trying to improve it... didnt work. the closest I got was... nowhere. lol

 

 
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