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Author Topic: [WIP]Berelicum (39 messages, Page 2 of 2)
Moderators: Dennis

il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Nov 14, 2007 09:03 PM    Msg. 36 of 39       
I don't think the sheild doors needs any scripting. I think it's just with shaders. If I'm right, you could proabbly just ask around because I'm sure theres alot of people have them done. Ask me and I'll find someone to hook you up.


Wolf_
Joined: May 16, 2006


Posted: Nov 15, 2007 01:58 AM    Msg. 37 of 39       
yes bases is in the cliff..and yes..but i would kinda want the bullets bounce off..Pond?


goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Nov 15, 2007 07:02 AM    Msg. 38 of 39       
what do you mean by saying "pond?" if you're asking what it is, it's water that just kind of sits. bigger than a puddle, smaller than a lake. I vote that if there's a pond, there should be spartan eating fish. my guess is, that would take some wicked scripting...

I'm pretty sure you meant you want the bullets bouncing off the shield? What about the covy shields in rat race? Then again, bullets ricocheting off the water would be a nice touch... fun little element of chaos.


Wolf_
Joined: May 16, 2006


Posted: Nov 15, 2007 11:21 AM    Msg. 39 of 39       
Base..And i think i will keep it that way:D

Edited by Wolf_ on Nov 15, 2007 at 11:21 AM

 
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