I need literaly one week and i can release the map. after working on it and getting the final elements of gameplay together, i played through the map, and it seems rather short. Im at 119 mb already, and theres only so much you can fit into one map. I had to get rid of the plasmids (cries) because the fp animations refused to work. I have many other new weapons however, several first person cutscenes, a few horror sequences, a boss fight, timed escape etc...
i hope you will all enjoy this map, it took a long time to figure out all the stuff to make it.
heres a preview of the scripts for absolutly no reason at all:::
(ps: you might notice the script lockedin might possibly be the biggest script ever made[besides ui scripts], only because i have no idea how to make dormant scripts...)
(script startup cutscene
(begin
(cinematic_start)
(sound_impulse_start sound\welcome\welcome none 1)
(camera_control 1)
(volume_teleport_players_not_inside hideout hideout)
(camera_set cam1 100)
(sleep 50)
(camera_set cam2 100)
(sleep 50)
(camera_set cam3 100)
(sleep 50)
(camera_set cam4 100)
(sleep 50)
(camera_set cam5 100)
(sleep 50)
(camera_set cam6 100)
(sleep 50)
(camera_set cam7 100)
(sleep 50)
(camera_set cam8 100)
(sleep 50)
(camera_set cam9 100)
(sleep 50)
(camera_set cam10 100)
(sleep 50)
(camera_set cam11 100)
(sleep 50)
(camera_set cam12 100)
(sleep 50)
(camera_set cam13 100)
(sleep 50)
(camera_set cam14 100)
(sleep 50)
(camera_set cam15 100)
(sleep 50)
(camera_set cam16 100)
(sleep 50)
(camera_set cam17 100)
(sleep 50)
(camera_set cam18 100)
(sleep 50)
(camera_set cam19 100)
(sleep 50)
(camera_set cam20 100)
(sleep 50)
(camera_set cam21 100)
(sleep 50)
(camera_set cam22 100)
(sleep 50)
(cinematic_set_title coluseumii)
(sleep 275)
(object_destroy knockedoutmc)
(volume_teleport_players_not_inside hideout flank)
(fade_in 1 1 1 300)
(fade_out 1 1 1 100)
(fade_in 1 1 1 150)
(camera_control 0)
(cinematic_stop)
(game_save)
)
)
(script startup musicdifficulty
(sound_impulse_stop sound\kuze\objective1)
(game_difficulty_set hard)
)
(script startup destroyhud
(hud_show_health false)
(hud_blink_health false)
(hud_show_shield false)
(hud_blink_shield false)
(hud_show_motion_sensor false)
(hud_blink_motion_sensor false)
(hud_show_crosshair false)
(show_hud_help_text true)
)
(script startup kuzewelcome
(sleep_until (volume_test_objects kuzewelcome (players))15)
(player_enable_input 0)
(sleep 120)
(sound_impulse_start sound\kuze\welcome none 1)
(sleep 660)
(player_enable_input 1)
(hud_set_objective_text findgun2)
(show_hud_help_text true)
(hud_set_help_text findgun2)
(sleep 200)
(show_hud_help_text false)
)
(script startup navpoint1
(sleep_until (volume_test_objects objective1 (players))15)
(sound_impulse_stop sound\kuze\welcome)
(sound_impulse_start sound\kuze\findgun none 1)
(sleep 290)
(activate_team_nav_point_object "default_red"
"player" crashedhog .6)
(sleep_until (volume_test_objects deactivate (players))15)
(deactivate_team_nav_point_object "player" crashedhog)
)
(script startup objective2
(sleep_until (volume_test_objects activate (players))15)
(hud_set_objective_text findgun)
(show_hud_help_text true)
(hud_set_help_text findgun)
(sleep 200)
(show_hud_help_text false)
)
(script startup cutscene2
(sleep_until (volume_test_objects cutscene2 (players))15)
(ai_place startingelites)
(ai_grenades false)
(ai_try_to_fight_player startingelites)
(unit_doesnt_drop_items (players))
(sound_impulse_stop sound\welcome\welcome)
(sound_impulse_start sound\dash\dash none 1)
(begin
(cinematic_start)
(camera_control 1)
(camera_set cam23 0)
(sleep 50)
(camera_set cam24 100)
(sleep 50)
(camera_set cam25 100)
(sleep 50)
(camera_set cam26 100)
(sleep 50)
(camera_set cam27 0)
(sleep 50)
(camera_set cam28 100)
(sleep 50)
(camera_set cam29 0)
(sleep 50)
(camera_set cam30 100)
(sleep 100)
(fade_out 1 1 1 50)
(fade_in 1 1 1 50)
(camera_control 0)
(cinematic_stop)
(sleep_until (= (ai_living_count startingelites) 0) 15)
(game_save)
(sound_impulse_start sound\kuze\objective1 none 1)
(sleep 960)
(hud_set_objective_text kuze1)
(show_hud_help_text true)
(hud_set_help_text kuze1)
(sleep 200)
(show_hud_help_text false)
)
)
(script startup unusuallycheerful
(sleep_until (volume_test_objects dialog1 (players)) 5)
(display_scenario_help 1)
)
(script startup flood1
(sleep_until (volume_test_objects spawnflood (players)) 5)
(ai_place flood1)
(sleep_until (= (ai_living_count flood1) 0) 3)
(game_save)
(sound_impulse_start sound\gardens\gardens none 1)
(ai_place covenant2)
)
(script startup enablehud
(sleep_until (volume_test_objects hudenable (players)) 15)
(player_enable_input 0)
(sound_impulse_stop sound\kuze\objective1)
(sound_impulse_stop sound\kuze\reactivate)
(sound_impulse_start sound\kuze\hudenable none 1)
(sleep 320)
(hud_show_health true)
(hud_blink_health false)
(hud_show_shield true)
(hud_blink_shield false)
(hud_show_motion_sensor true)
(hud_blink_motion_sensor false)
(hud_show_crosshair true)
(show_hud true)
(player_enable_input 1)
(sleep 130)
(player_enable_input 0)
(sound_impulse_start sound\kuze\warhead none 1)
(sleep 810)
(activate_team_nav_point_object "default_red"
"player" nuke .4)
(player_enable_input 1)
(game_save)
(ai_place covenant1)
(ai_place flood2)
(sleep 220)
(object_create nuke)
(hud_set_objective_text gaurdnuke)
(show_hud_help_text true)
(hud_set_help_text gaurdnuke)
(sleep 200)
(show_hud_help_text false)
(sleep_until (= (ai_living_count covenant1) 0) 15)
(sleep_until (= (ai_living_count flood2) 0) 15)
(sound_impulse_start sound\kuze\relief none 1)
(deactivate_team_nav_point_object "player" nuke)
)
(script startup cutscene3
(sleep_until (volume_test_objects cutscene3 (players)) 5)
(player_enable_input 0)
(sound_impulse_start sound\kuze\scientist none 1)
(sound_impulse_start sound\sleep\sleep none 1)
(volume_teleport_players_not_inside hideout hideout)
(object_create_anew assasin)
(object_create_anew scientist)
(fade_in 1 1 1 30)
(camera_control 1)
(camera_set_first_person scientist)
(ai_attach assasin cutscene1)
(ai_attach scientist cutscene1)
(ai_command_list_by_unit assasin assasin)
(ai_command_list_by_unit scientist scientist)
(sleep 180)
(sound_impulse_start levels\coluseumii\screamingdeath none 1)
(sleep 70)
(volume_teleport_players_not_inside hideout flank2)
(camera_control 0)
(object_destroy assasin)
(unit_kill_silent scientist)
(object_create_anew blood)
(fade_in 0 0 0 30)
(hud_show_health true)
(hud_blink_health false)
(hud_show_shield true)
(hud_blink_shield false)
(hud_show_motion_sensor true)
(hud_blink_motion_sensor false)
(hud_show_crosshair true)
(show_hud true)
(player_enable_input 1)
)
(script startup cutscene4
(sleep_until (volume_test_objects stalk (players)) 5)
(player_enable_input 0)
(sound_impulse_stop sound\sleep\sleep)
(sound_impulse_start sound\suspense\suspense none 1)
(volume_teleport_players_not_inside hideout hideout)
(object_create_anew stalk)
(camera_control 1)
(camera_set_first_person stalk)
(ai_attach stalk cutscene1)
(ai_command_list_by_unit stalk stalk)
(fade_out 0 0 0 0)
(object_create_anew 1)
(object_create_anew 2)
(ai_attach 1 cutscene1)
(ai_command_list_by_unit 1 stalking)
(ai_attach 2 cutscene1)
(ai_command_list_by_unit 2 stalking)
(sleep 30)
(fade_in 0 0 0 0)
(sound_impulse_start sound\kuze\lights none 1)
(sleep 50)
(fade_out 0 0 0 0)
(object_create_anew 3)
(ai_attach 3 cutscene1)
(ai_command_list_by_unit 3 stalking)
(sleep 30)
(fade_in 0 0 0 0)
(sleep 60)
(fade_out 0 0 0 0)
(object_destroy 1)
(object_destroy 2)
(sleep 60)
(fade_in 0 0 0 0)
(sleep 60)
(fade_out 0 0 0 0)
(sleep 45)
(fade_in 0 0 0 0)
(camera_control 0)
(object_destroy 3)
(object_destroy stalk)
(player_enable_input 1)
(volume_teleport_players_not_inside hideout flank3)
)
(script startup makehteplayercraptheirpants
(sleep_until (volume_test_objects stalk2 (players)) 5)
(player_enable_input 0)
(volume_teleport_players_not_inside hideout hideout)
(object_create_anew flappy)
(camera_control 1)
(camera_set_first_person flappy)
(ai_attach flappy cutscene1)
(ai_command_list_by_unit flappy stalk2)
(sleep 240)
(object_destroy 1a)
(object_destroy 2a)
(object_destroy 3a)
(object_create_anew 1b)
(object_create_anew 2b)
(object_create_anew 3b)
(sleep 150)
(object_destroy 1b)
(object_destroy 2b)
(object_destroy 3b)
(sleep 60)
(ai_place stalk3)
(sleep 60)
(object_destroy flappy)
(volume_teleport_players_not_inside hideout flank4)
(camera_control 0)
(ai_set_blind stalk3 false)
(player_enable_input 1)
)
(script startup lockedin
(sleep_until (volume_test_objects createkuze (players)) 15)
(game_save)
(sleep_until (volume_test_objects cutscene4 (players)) 5)
(object_destroy screwed)
(player_enable_input 0)
(volume_teleport_players_not_inside hideout hideout)
(camera_control 1)
(fade_in 1 1 1 3)
(object_create slapstick)
(camera_set_first_person slapstick)
(ai_attach slapstick cutscene1)
(ai_command_list_by_unit slapstick trapped)
(sleep 30)
(object_create front)
(object_create back)
(sound_impulse_start sound\dancers\dancers none 1)
(sound_impulse_start sound\kuze\betray\betray1 none 1)
(object_create kuze)
(sleep 1110)
(ai_attach kuze cutscene1)
(ai_command_list_by_unit kuze trapper)
(sleep 60)
(sound_impulse_start sound\kuze\betray\betray2 none 1)
(sleep 180)
(fade_out 1 1 1 3)
(volume_teleport_players_not_inside hideout flank5)
(object_destroy kuze)
(object_destroy back)
(player_enable_input 1)
(camera_control 0)
(ai_place kuze)
(sound_impulse_stop sound\dancers\dancers)
(object_destroy slapstick)
(sleep 30)
(fade_in 1 1 1 3)
(ai_braindead kuze false)
(sound_impulse_start sound\cohen\cohen none 1)
(sleep 300)
(show_hud_help_text true)
(hud_set_help_text kuzekill)
(enable_hud_help_flash true)
(sleep 200)
(enable_hud_help_flash false)
(sleep 100)
(show_hud_help_text false)
(sleep_until (= (ai_living_count kuze) 0) 15)
(sound_impulse_stop sound\cohen\cohen)
(object_create la1)
(object_create la2)
(object_create la3)
(object_create la4)
(object_create la5)
(object_create la6)
(object_create bar1)
(object_create bar2)
(sleep 60)
(sound_impulse_start sound\destruct\destruct none 1)
(sleep 300)
(game_save)
(sleep 30)
(sound_looping_start sound\spliced\spliced none 1)
(object_create lolenator)
(if (vehicle_test_seat_list lolenator
"driver"
(players)) (deactivate_team_nav_point_object "player" lolenator)
(activate_team_nav_point_object "default_red" "player" lolenator 1))
(object_destroy front)
(hud_set_timer_time 10 30)
(show_hud_timer true)
(hud_set_timer_warning_time 3 10)
(hud_set_timer_position 38 38 bottom_right)
(ai_place returnflood1)
(ai_place returncovenant1)
(sleep_until (= (ai_living_count returncovenant1) 0) 15)
(object_destroy bar1)
(ai_place returncovenant2)
(ai_place returnflood2)
(sleep_until (= (ai_living_count returncovenant2) 0) 15)
(sleep_until (= (ai_living_count returnflood2) 0) 15)
(object_destroy bar2)
(game_save)
(sleep_until (volume_test_objects paperorplastic (players)) 15)
(sound_looping_stop sound\spliced\spliced)
(sleep 40)
(sound_impulse_start sound\engine\engine none 1)
(cinematic_start)
(volume_teleport_players_not_inside hideout hideout)
(player_enable_input 0)
(object_create bar2)
(camera_control 1)
(object_create paperorplastic)
(camera_set cam32 0)
(sleep 50)
(ai_attach paperorplastic cutscene1)
(ai_command_list_by_unit paperorplastic paperorplastic)
(camera_set cam33 100)
(sleep 50)
(camera_set cam34 100)
(sleep 40)
(object_create bar3)
(camera_set cam35 0)
(sleep 50)
(camera_set cam36 100)
(sleep 50)
(camera_set cam37 0)
(object_create kuzerevived)
(sleep 50)
(camera_set cam38 100)
(sleep 50)
(camera_set cam39 100)
(sleep 50)
(camera_set cam40 100)
(ai_attach kuzerevived cutscene1)
(ai_command_list_by_unit kuzerevived o****hesback)
(sleep 200)
(fade_out 1 1 1 50)
(fade_in 1 1 1 50)
(volume_teleport_players_not_inside hideout flank6)
(object_destroy paperorplastic)
(object_destroy kuzerevived)
(object_destroy bar3)
(ai_place kuzerevived)
(player_enable_input 1)
(camera_control 0)
(cinematic_stop)
)
(script startup creativityleveliszero
(sleep_until (= (ai_living_count kuzerevived) 1) 15)
(pbject_create bar3)
(sleep_until (= (ai_living_count kuzerevived) 0) 15)
(object_destroy bar3)
(sleep_until (volume_test_objects finalcut (players))15)
(deactivate_team_nav_point_object "player" lolenator)
)
Edited by AHS_SONIC on Nov 10, 2007 at 02:16 AM