
AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Nov 3, 2007 05:36 PM
Msg. 1 of 6
I have a biped im trying to rig and its not going so well... in 3ds max he stays in ragdoll position (arms up legs spread) when i put him in a map he is supposed to animate but he doesnt, like walking for instance, he just wobbles around in the ragdoll position. if someone could help me or better yet rig the darn thing for me that would be awesome. and yes haloguru i did use the master chiefs bones, i got them from the gearbox model importer... Edited by AHS_SONIC on Nov 3, 2007 at 05:37 PM
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Nov 3, 2007 05:53 PM
Msg. 2 of 6
when you export open the gbx model and the collision then down to the node checksum then change it to mcs animations node checksum
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Nov 3, 2007 05:55 PM
Msg. 3 of 6
but i use the mcs collision lol and the checksums are the same anyways... Edited by AHS_SONIC on Nov 3, 2007 at 05:59 PM
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Nov 3, 2007 05:57 PM
Msg. 4 of 6
just change the gbxmodels then it should work the same
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Nov 3, 2007 05:59 PM
Msg. 5 of 6
yea thats what im doing and then i set it to my main biped and all the animations just make him wobble... hey haloguru u wanna rig him for me lol
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Nov 3, 2007 06:01 PM
Msg. 6 of 6
yea just send him over
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