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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Coagulation BSP

Author Topic: Coagulation BSP (3 messages, Page 1 of 1)
Moderators: Dennis

Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Nov 3, 2007 10:39 AM    Msg. 1 of 3       
I am trying to make an edit of the Coagulation bsp and add more caves etc. to the map. So I ripped H2 Coagulation ME and used the BSP converter on this site to convert to .obj, then imported it into 3ds max 5 deleted all the portals because I don't understand what they are, created a frame and and applyed textures to it.

Then, before doing any edits to the bsp I exported it and it gave me a load of "can't update edge" errors or somthing. Some of these errors I fixed but there are a few left which I try and fix only to send it through tool again to find they are still there.

But how does the H2 Coagulation map exsist at all if there are errors in it? And if there aren't errors in it where do I find and converter that doesn't make errors?


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Nov 3, 2007 12:52 PM    Msg. 2 of 3       
If you have xfire add haloguru and ill send you the exact Halo 2 coagulation bsp as a .max


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Nov 4, 2007 06:29 AM    Msg. 3 of 3       
Thank you for offering. However I only have 3ds max 5 so I find that I can't open most of the .max files I download. Also the only instant messenger I have is Windows Live Messenger.

Could you send a .3ds over E-Mail please? Or would exporting to .3ds make errors?
Edited by Rhydgaled Publications on Nov 4, 2007 at 06:34 AM

 

 
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