
Hickle Stine
Joined: Oct 8, 2007
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Posted: Oct 11, 2007 05:55 AM
Msg. 1 of 12
Ok Sapien closes when I spawn a (gold) elite with a sword. The elite appears for a brief moment, (you cant see a sword, funnily enough) and then Sapien closes. I think it has something to do with the tags but there is no error shown when i add it to the actor_varient list and i cant find any red writing in the tags in guerilla (iv looked most places).
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 11, 2007 11:11 AM
Msg. 2 of 12
debug.txt.. why do people force you to spend your time searching the tag when debug.txt tells you what tags are missing what, and so much more?.. look in your HCE folder for debug.txt, go down, find the log for when you tryed adding the sword elite, post it here.
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Oct 11, 2007 09:58 PM
Msg. 3 of 12
10.12.07 11:54:04 sapien pc 01.00.00.0609 ---------------------------------------------- 10.12.07 11:54:04 reference function: _write_to_error_file 10.12.07 11:54:04 reference address: 401b13 10.12.07 11:54:04 Couldn't read map file './sapienbeta.map' 10.12.07 11:54:04 CreateDevice succeeded with refresh rate = 0 10.12.07 11:54:05 Increasing sound decompression buffer size to 1048576 bytes 10.12.07 11:54:14 WARNING: 1 clusters in structure_bsp levels\test\ring\ring have no background sound or sound environment. 10.12.07 11:54:14 recompiling scripts after scenarios were merged. 10.12.07 11:54:14 this left parenthesis is unmatched.: (script continuous switchattackers 10.12.07 11:54:14 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
ok i figure everything above here is unimportant so:
10.12.07 11:54:31 local player 0, weapon (0x0), deleted unexpectedly 10.12.07 11:54:41 EAX: 0x00C9CEC0 10.12.07 11:54:41 EBX: 0x40018201 10.12.07 11:54:41 ECX: 0x00C9CEC0 10.12.07 11:54:41 EDX: 0x00000000 10.12.07 11:54:41 EDI: 0x0013E6A8 10.12.07 11:54:41 ESI: 0x00000000 10.12.07 11:54:41 EBP: 0x0013E580 10.12.07 11:54:41 ESP: 0x0013E570 10.12.07 11:54:41 EIP: 0x7C90EB94, C3 8D A4 24 ????? 10.12.07 11:54:41 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Oct 11, 2007 10:04 PM
Msg. 4 of 12
Quote: --- Original message by: Hickle Stine 10.12.07 11:54:04 sapien pc 01.00.00.0609 ---------------------------------------------- 10.12.07 11:54:04 reference function: _write_to_error_file 10.12.07 11:54:04 reference address: 401b13 10.12.07 11:54:04 Couldn't read map file './sapienbeta.map' 10.12.07 11:54:04 CreateDevice succeeded with refresh rate = 0 10.12.07 11:54:05 Increasing sound decompression buffer size to 1048576 bytes 10.12.07 11:54:14 WARNING: 1 clusters in structure_bsp levels\test\ring\ring have no background sound or sound environment. 10.12.07 11:54:14 recompiling scripts after scenarios were merged. 10.12.07 11:54:14 this left parenthesis is unmatched.: (script continuous switchattackers 10.12.07 11:54:14 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
ok i figure everything above here is unimportant so:
10.12.07 11:54:31 local player 0, weapon (0x0), deleted unexpectedly 10.12.07 11:54:41 EAX: 0x00C9CEC0 10.12.07 11:54:41 EBX: 0x40018201 10.12.07 11:54:41 ECX: 0x00C9CEC0 10.12.07 11:54:41 EDX: 0x00000000 10.12.07 11:54:41 EDI: 0x0013E6A8 10.12.07 11:54:41 ESI: 0x00000000 10.12.07 11:54:41 EBP: 0x0013E580 10.12.07 11:54:41 ESP: 0x0013E570 10.12.07 11:54:41 EIP: 0x7C90EB94, C3 8D A4 24 ????? 10.12.07 11:54:41 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS Most likely, you need to add the energy sword to your item_collections or something. Otherwise, there's a missing weapon that the Elite wields, that you don't have in your scenario.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 11, 2007 10:55 PM
Msg. 5 of 12
Quote: --- Original message by: Hickle Stine 10.12.07 11:54:14 this left parenthesis is unmatched.: (script continuous switchattackers
10.12.07 11:54:41 EXCEPTION halt in \halopc\haloce\source\objects\objects.c,#1913: function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS first of all, one of your scripts has a error.. but thats not whats effecting it, I just feel like warning you. ive never seen the second error, but it says that the out function blocks are messed up, so either A out, B out, C out, or D out, most likely in the sword weapon tag.. just try using the energy sword on this site, except change the weapon hold label to.. what exactly is the HPC energy sword anyways?.. lol.. idk, check the energy sword your using, and set teh weapon label to the HCE one, and then.. make sure the flag about AI using melee is checked.
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Oct 12, 2007 06:28 AM
Msg. 6 of 12
yeah i fixed the script, and I'm using the energy sword from theghosts tag set (the single player one for the elites). tried making an item collection for it, and it's still closing.
ok so iv tried everything you said above. expect i dont know what the "weapon label" is.
and when i use a different energy sword tag (off this site) there is no error, but the elites just spawn with plasma rifles. (no swords...) however, i know the sword is working, because i made an actor_varient tag for the cyborg for it, which works. and is kool. :) but seriously. wtf is with this?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 12, 2007 11:08 AM
Msg. 7 of 12
Quote: --- Original message by: Hickle Stine ok so iv tried everything you said above. expect i dont know what the "weapon label" is.
and when i use a different energy sword tag (off this site) there is no error, but the elites just spawn with plasma rifles. (no swords...) however, i know the sword is working, because i made an actor_varient tag for the cyborg for it, which works. and is kool. :) but seriously. wtf is with this? because if a biped spawns with a weapon that has a weapon label they cant hold, it makes them go to their default weapons listed in their biped, and last time I checked, a elite cant wield a flamethrower, and thats what the HCE energysword is held like. open the elite animation file in guerilla.. then, select the seat label as stand (second thing in it..) move down untill you find something about weapon types, pick melee (im preaty sure thats how the elite is set up) and then go down.. it will have a letter.. now.. open the HCE energysword.. go down until you find the letters FT in a textbox area in the tag.. change it to what ever the elites letter was when you looked in his animations.
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Oct 12, 2007 10:06 PM
Msg. 8 of 12
IT WORKED!!! YAY! Thanks kirby! Also now i can do other crazy stuff using the same method! jackals with snipers etc... looks a bit dodge but IT WORKS. THANKS!
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Nov 29, 2016 02:32 AM
Msg. 9 of 12
Quote: --- Original message by: kirby_422Quote: --- Original message by: Hickle Stine ok so iv tried everything you said above. expect i dont know what the "weapon label" is.
and when i use a different energy sword tag (off this site) there is no error, but the elites just spawn with plasma rifles. (no swords...) however, i know the sword is working, because i made an actor_varient tag for the cyborg for it, which works. and is kool. :) but seriously. wtf is with this? because if a biped spawns with a weapon that has a weapon label they cant hold, it makes them go to their default weapons listed in their biped, and last time I checked, a elite cant wield a flamethrower, and thats what the HCE energysword is held like. open the elite animation file in guerilla.. then, select the seat label as stand (second thing in it..) move down untill you find something about weapon types, pick melee (im preaty sure thats how the elite is set up) and then go down.. it will have a letter.. now.. open the HCE energysword.. go down until you find the letters FT in a textbox area in the tag.. change it to what ever the elites letter was when you looked in his animations. Hey kirby I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 29, 2016 11:13 AM
Msg. 10 of 12
Quote: --- Original message by: Halo305sparts I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG. Literally open an actor variant tag and look for the "weapon" field under the "ranged combat" dialogue. You don't even have to scroll.....
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Nov 29, 2016 06:19 PM
Msg. 11 of 12
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Halo305sparts I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG. Literally open an actor variant tag and look for the "weapon" field under the "ranged combat" dialogue. You don't even have to scroll..... I do that all the time but no matter what weapon I choose besides the BR or SMG it will always spawn with their vanilla weapon the biped has been assigned with BR/SMG. Say for example I want the ODST to use the AR instead of the BR I open the actor variant and I change the weapon in the range combat option to AR I saved the actor variant file, I load up sapien and set spawn points for them and save, I go back into sapien to see if the AI spawns which they did but instead of using the AR I assigned them they still use the BR. What gives?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 30, 2016 07:16 AM
Msg. 12 of 12
Quote: --- Original message by: Halo305spartsQuote: --- Original message by: Super FlankerQuote: --- Original message by: Halo305sparts I need help on successfully assigning a custom weapon to an ODST actor variant from Soi's single player campaign. I can't seem to change the ODST biped's vanilla weapon which is the Soi's Campaign battle rifle or the SMG. Literally open an actor variant tag and look for the "weapon" field under the "ranged combat" dialogue. You don't even have to scroll..... I do that all the time but no matter what weapon I choose besides the BR or SMG it will always spawn with their vanilla weapon the biped has been assigned with BR/SMG. Say for example I want the ODST to use the AR instead of the BR I open the actor variant and I change the weapon in the range combat option to AR I saved the actor variant file, I load up sapien and set spawn points for them and save, I go back into sapien to see if the AI spawns which they did but instead of using the AR I assigned them they still use the BR. What gives? Trying creating an entirely new actor_variant by saving the tag under a new name. Assorted AI tuts that might be helpful.
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