
gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Sep 22, 2007 05:38 PM
Msg. 1 of 7
i was wondering how i can inport the 3d model of the halo 1 grunt into 3ds max 8 because i want to remake the model in such a way that it wont switch between grutn heads ingame you know 1 grutn head has cheek like gas mask thingy of his head and the other has a piece of armor on his head
i want to make 2 seperate models so you can choose wich 1 you want to use for your grunts
The main reason i want to make this is for an machinima serie i'm making that is starring a lot of grutns so i dont want the regular grutn gbxmodel
I hope that some1 can help me with this XD
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Sebby123
Joined: Aug 15, 2007
I Like Pie, Do You Like Pie? Xfire: sebthepleb
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Posted: Sep 22, 2007 05:40 PM
Msg. 2 of 7
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Sep 22, 2007 05:44 PM
Msg. 3 of 7
i think it's a pretty good idea.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Sep 22, 2007 07:54 PM
Msg. 4 of 7
When setting a biped in sapien, theres a box that says desired permutation. 0= Pointed Back, 1 is the Curved one
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 22, 2007 08:08 PM
Msg. 5 of 7
haha owned that project
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Sep 22, 2007 10:33 PM
Msg. 6 of 7
Just pointing out theres a lot easier way of doing things half the time...
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Sep 23, 2007 05:24 AM
Msg. 7 of 7
thanks caboose117
but it didnt work because soemtimes it still respawns an an different grunt while opening an map XD Edited by gamegodlazy on Sep 23, 2007 at 05:33 AM
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