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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting a map's model file into a usable form for gmax

Author Topic: Getting a map's model file into a usable form for gmax (6 messages, Page 1 of 1)
Moderators: Dennis

gerbile3
Joined: Jul 21, 2007


Posted: Sep 22, 2007 04:04 PM    Msg. 1 of 6       
ok so

as the title says


how do i make the map's model back into like a .jms file that i can use in gmax?

also, are there any tuts on this?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Sep 22, 2007 04:15 PM    Msg. 2 of 6       
the bsp converter i think.

as for a tut i am not sure but search.


gerbile3
Joined: Jul 21, 2007


Posted: Sep 22, 2007 04:19 PM    Msg. 3 of 6       
the bsp converter? hmm ill try it.......


Sebby123
Joined: Aug 15, 2007

I Like Pie, Do You Like Pie? Xfire: sebthepleb


Posted: Sep 22, 2007 05:45 PM    Msg. 4 of 6       
http://ghost.halomaps.org/bluestreak/gbxmodel/

You Can Import GBX Models Into Gmax And 3DS


gerbile3
Joined: Jul 21, 2007


Posted: Sep 22, 2007 06:22 PM    Msg. 5 of 6       
the .OBJ file CAN be imported into gmax. my friend told me. the bsp tag converter did work by the away


gerbile3
Joined: Jul 21, 2007


Posted: Sep 22, 2007 06:51 PM    Msg. 6 of 6       
well thats one problem down, thats only one off my to do list


___________________________________________
To Do List:
Heli Jumper Pod
Windows
100% new weps
*if that falls on me will it kill me?*
New doors
elevators, elevators, ELEVATORS!
Enhanced vehicles
*Are you sure its not going to?*
awsome switches
OOO did someone say an arcade game!
Halftrack
*Ok, well here it goes*
more elevators
CITY!
New fonts
new sounds
new biped
*falls, kills the guy*
ai that sync?!?! WOW!
lol gerbil biped
did somebody say FITY CAL!?!?!
*HAHA*
a new map model(or combine 6 old ones and call it a new one lol)
To thin kof more things for this list........ lol

 

 
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