
gerbile3
Joined: Jul 21, 2007
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Posted: Sep 22, 2007 04:04 PM
Msg. 1 of 6
ok so
as the title says
how do i make the map's model back into like a .jms file that i can use in gmax?
also, are there any tuts on this?
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Sep 22, 2007 04:15 PM
Msg. 2 of 6
the bsp converter i think.
as for a tut i am not sure but search.
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gerbile3
Joined: Jul 21, 2007
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Posted: Sep 22, 2007 04:19 PM
Msg. 3 of 6
the bsp converter? hmm ill try it.......
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Sebby123
Joined: Aug 15, 2007
I Like Pie, Do You Like Pie? Xfire: sebthepleb
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Posted: Sep 22, 2007 05:45 PM
Msg. 4 of 6
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gerbile3
Joined: Jul 21, 2007
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Posted: Sep 22, 2007 06:22 PM
Msg. 5 of 6
the .OBJ file CAN be imported into gmax. my friend told me. the bsp tag converter did work by the away
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gerbile3
Joined: Jul 21, 2007
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Posted: Sep 22, 2007 06:51 PM
Msg. 6 of 6
well thats one problem down, thats only one off my to do list
___________________________________________ To Do List: Heli Jumper Pod Windows 100% new weps *if that falls on me will it kill me?* New doors elevators, elevators, ELEVATORS! Enhanced vehicles *Are you sure its not going to?* awsome switches OOO did someone say an arcade game! Halftrack *Ok, well here it goes* more elevators CITY! New fonts new sounds new biped *falls, kills the guy* ai that sync?!?! WOW! lol gerbil biped did somebody say FITY CAL!?!?! *HAHA* a new map model(or combine 6 old ones and call it a new one lol) To thin kof more things for this list........ lol
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