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Author Topic: How to make all other vehicles load in game? (12 messages, Page 1 of 1)
Moderators: Dennis

goku
Joined: Aug 12, 2007


Posted: Sep 19, 2007 06:25 PM    Msg. 1 of 12       
Hi, Im having an ugly problem. After skined two warthogs red&blue, I've added them to globals.globals and I can put them to any map I want now, but when I insert other vehicles: warthog, rwarthog, ghosts, scorpions, ect I can see them in sapien but not in game. I've tryied this with my new map and bloodgulch scenario, and it seems that in sapien everything is allright but aftercompile they are not present in game, apart of my two red&blue warthogs. I've tried the tutorial Scripting more than six vehicles but with no sucess. How to make the other vehicles load in game?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 19, 2007 06:27 PM    Msg. 2 of 12       
Quote: --- Original message by: goku
I've added them to globals.globals

you have to swap them with existing vehicles, or script em.
and after you swap em in, make sure you have in the scenario the settings "ALLOWED SLAYER" and do that for all game types, and you might wana also check the "DEFAULT SLAYER" so they spawn without a custom game type.


goku
Joined: Aug 12, 2007


Posted: Sep 19, 2007 06:42 PM    Msg. 3 of 12       
Hi, and thanks for replying. I've setuped all other vehicles the right way in sapien with everything allowed for all game types, but it seems that the only vehicles that shows in game are my two skined warthogs. Have I messed something wrong in globals.globals? I just inserted my new red & blue warthogs in the vehicles section, and after that no other vehicle loads in game.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Sep 19, 2007 08:10 PM    Msg. 4 of 12       
if you have your vehicles set up right it should be okay, tell us exactaly what you did when setting up your vehicles.


goku
Joined: Aug 12, 2007


Posted: Sep 19, 2007 08:20 PM    Msg. 5 of 12       
First of all I copied the warthog folder and renamed mp_red_warthog &mp_blue_warthog. I've modified the base textures to give them a new look. I fixed any red text posible and at the end I insered them in the vehicle section in globals.globals. Finally the showwed in the map, but till then I can add other type of vehicles to sapin but they dont show in game after the tool compile.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Sep 19, 2007 08:42 PM    Msg. 6 of 12       
do your retextured red and blue hogs show up in game or do they just show as standard hogs when you place them?

and when you say inserted, make sure your not "adding" make sure you are replacing.


goku
Joined: Aug 12, 2007


Posted: Sep 20, 2007 07:11 AM    Msg. 7 of 12       
The problem is that when I load any vehicle in sapien they show up perfectly, BUT... after tool compile, they don't show in the map, exept for my two skined warthogs.
I was playing with global.globals vehicles and I noticed that adding or inserting vehicles adds a new empty slot. I deleted the mp_red_warthog and tryied to add it a second time, this time it disapiered in game like the other vehicles. Now is only vehicle: mp_blue_warthog.
Any way to fix this mess?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Sep 20, 2007 10:35 AM    Msg. 8 of 12       
adding does make a new slot he is right but sadly the HEK does not reconise any extra slots you add in game.

just do what we have been saying. show us a new pic of your vehicle palet in the globals.


squeaky
Joined: May 31, 2007


Posted: Sep 20, 2007 11:20 AM    Msg. 9 of 12       
w8... is the hog compleatly red? blue? or some parts like a stripe and rest is normal?


goku
Joined: Aug 12, 2007


Posted: Sep 22, 2007 07:23 PM    Msg. 10 of 12       
Thanks guys for replyies.
I fixed it the easy way, simply swaping the vehicle places. But remain the fact that, how to merge all the 6+(my 2 skinned warthogs) in the game at once ?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Sep 22, 2007 08:17 PM    Msg. 11 of 12       
the Easy Halo Scripter v2 allows you to make a script to have more then 6 types. I think when you download it, it either comes with tuts or links you to a place to get the tutorials.

but unless it's a big map you should not need more then 6 dif types


goku
Joined: Aug 12, 2007


Posted: Sep 25, 2007 08:43 PM    Msg. 12 of 12       
Thanks!

 

 
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