Its me..
I've been trying to make maps. Each time something goes wrong. A tool error, sapien not working, etc.. etc.. .... etc... I REAAAAALLLY want my map to work now.. And i want to see if im doing everything properly; or at least for the modeling part.
[X] Create a box, name it "skybox" and give it a length and width of 20 000 for a big map, and hight of 5000. Then, give it 50 length and width segs.
[X] Select the whole box, and flip it, then select the top, and hide it, so that you only see the bottom
[X] Select that bottom, and go to modifier list>displace, then use your heightmap for the form, and give it a strength of 2500 for a large map.
[X] Re-select the whole map, and un-hide it. Select the sky, and go to the thing that puts textures on thing =P. Select new, standard, and name it +sky. Chose a color for it in the difuse thing. Click apply, close it, and then hide the sky again.
[X] Flatten the floor's vertices's, so that when you put a skin on the ground, youl select all of the polygons, and you wont have any un-textured spots.
[X] Select all the cliff polygons, and click on that texturing thing again. Go to new, standard, and
temporarily name it "cliff". Go to defiuse, and hit the little box beside the big rectangle. Select "Bitmap" and navigate to the bitmap you want for the cliffs, copy the name of it, and open it.
[X] Paste the copied name into the name box, and then hit the blue and white box beside the name box, and then click "go to parent".
[X] Paste the new name again, and again, hit that blue box thingy, and hit apply, then close it.
[X] Do the same for the ground.
[X] Stretch the skins till they look good. and select "box"
[X] Go to editable mesh, hit the vertices's button, and make some hills.
[X] Un-hide the sky, and select all the vertices's in it, and bring them down to stop people from flying out of the map, and to make the map smaller.
[X] Make a box of any size beside your map, and name it "frame" Select your map, then select the link button, and link your map to the frame.
[X] Then, you go to MAX script, and click "Run Script" Select chimp, and make sure Write debug info, and listener window are checked, then export the halo structure.
[X] Once it has finished exporting, hit F11 to bring up the listener window.
[X] Find your grab listener program, and save it as the same name of your map, in your models folder, but with the ending .jms
[X] Go to your halo ce directory, and open your map's folder, go to models, and open the .jms thing in word pad.
[X] Delete everything before, and including the line, *****Begin jms***** then scroll to the end, and delte everythign after, and including the line *****End jms*****, then , save it and close it.
[X] Open the cmd (tool) thing, and type in this-- tool bitmaps levels\(insert map name here)\bitmaps
[X] If you used Danger canyons ground bitmap, fix it (i know how, and i always do)
And thats as far as im gonna go, because thats the end of the modeling part.
I know that was allot to read, but i dont want any of my maps to go down the tubes anymore.. If you can tell me ANYTHING
ANYTHING That im missing, doing wrong, etc.
PLZ TELL ME!@......
~I Love Grunts
