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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »My first scenery

Author Topic: My first scenery (11 messages, Page 1 of 1)
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Yoda117
Joined: Jun 5, 2007

Created this account when I was a 13 yo moron


Posted: Sep 16, 2007 10:44 AM    Msg. 1 of 11       
this mabye a little random but i made some cool first scenery of something i really like:



cool eh


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 16, 2007 10:48 AM    Msg. 2 of 11       
Tis alright... Its kinda.... Flat...


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 16, 2007 10:51 AM    Msg. 3 of 11       
Thats true also... Honestly, it would look 10 times better if you just beveled in the top and bottom... Soda cans aren't really just cylinders ya know...


Nugga117
Joined: Nov 14, 2005


Posted: Sep 16, 2007 10:57 AM    Msg. 4 of 11       
Quote: --- Original message by: Caboose117
Thats true also... Honestly, it would look 10 times better if you just extruded and scaled the top and bottom... Soda cans aren't really just cylinders ya know...

ftfy


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 16, 2007 11:05 AM    Msg. 5 of 11       
Lets put it this way. Good for first scenery, just soda cans aren't cylinders... They're works of art... XD


Yoda117
Joined: Jun 5, 2007

Created this account when I was a 13 yo moron


Posted: Sep 16, 2007 11:23 AM    Msg. 6 of 11       
i suck at modeling i dont know how to make cyinders curve at the ends to make it better. curving and crap isnt my thing


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 16, 2007 11:33 AM    Msg. 7 of 11       
AHH!!! Ganon that can is terrible. Use splines a lathe to make bottles, barrels, cans, etc. Like this


No that model will not work in Halo, too high poly. 10576 triangles in it...


Yoda117
Joined: Jun 5, 2007

Created this account when I was a 13 yo moron


Posted: Sep 16, 2007 11:38 AM    Msg. 8 of 11       
can someone tell me how to curve and stuff please im going to be in a team and they want me to model good.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 16, 2007 11:42 AM    Msg. 9 of 11       
This might help.
http://www.3dimensions.us/index.php?option=com_content&task=view&id=17&Itemid=64
I'm not totally sure if it will turn out as a high poly model though. Good luck!
Also, if in that tutorial, if it ever mentions using mesh smooth or Turbosmooth, ignore that. That will make it a high poly model.
Edited by SiMuLaCrUm on Sep 16, 2007 at 11:44 AM


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 16, 2007 11:52 AM    Msg. 10 of 11       
Never ever ever ever use turbosmooth on something you plan on using for Halo. Makes the poly count way too high.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 16, 2007 12:01 PM    Msg. 11 of 11       
Hit X. The coloured arrows will come back.

 

 
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